CkSocket Perl Programming
Reference Documentation

CkSocket

TCP socket component with SSL capability. Supports both asynchronous connect, accept, send, and read operations in all programming languages. The ActiveX and .NET socket components also include heartbeat, completion, and other events when blocking methods are called. DNS and reverse DNS is support in both synchronous and asynchronous modes. Supports the ability to abort all operations: connect, accept, send, receive, DNS lookups, etc. prior to completion.

Object Creation

$obj = new chilkat::CkSocket();

Properties

# Returns a boolean value
get_AsyncAcceptFinished( )

Set to 1 when an asynchronous accept operation completes. Once the asynchronous accept has finished, the success/failure is available in the AsyncAcceptSuccess boolean property.

Understanding Asynchronous Sockets

# str is a CkString object (output)
get_AsyncAcceptLog( str )

Contains the last-error information for an asynchronous accept operation.

# Returns a boolean value
get_AsyncAcceptSuccess( )

Set to 1 when an asynchronous accept operation completes and is successful.

# Returns a boolean value
get_AsyncConnectFinished( )

Set to 1 when an asynchronous connect operation completes. Once the asynchronous connect has finished, the success/failure is available in the AsyncConnectSuccess boolean property.

# str is a CkString object (output)
get_AsyncConnectLog( str )

Contains the last-error information for an asynchronous connect operation.

# Returns a boolean value
get_AsyncConnectSuccess( )

Set to 1 when an asynchronous connect operation completes and is successful.

# Returns a boolean value
get_AsyncDnsFinished( )

Set to 1 when an asynchronous DNS query completes. The success status is available in the AsyncDnsSuccess property.

# str is a CkString object (output)
get_AsyncDnsLog( str )

Contains the last-error information for an asynchronous DNS query.

# str is a CkString object (output)
get_AsyncDnsResult( str )

The IP address of the last asynchronous DNS query completed. The IP address is in nnn.nnn.nnn.nnn string form.

# Returns a boolean value
get_AsyncDnsSuccess( )

Set to 1 when an asynchronous DNS query completes and is successful.

# Returns a boolean value
get_AsyncReceiveFinished( )

Set to 1 when an asynchronous receive operation completes. Once the asynchronous receive has finished, the success/failure is available in the AsyncReceiveSuccess boolean property.

Understanding Asynchronous Sockets

# str is a CkString object (output)
get_AsyncReceiveLog( str )

Contains the last-error information for an asynchronous receive operation.

# Returns a boolean value
get_AsyncReceiveSuccess( )

Set to 1 when an asynchronous receive operation completes and is successful.

# byteData is a CkByteData object (output)
get_AsyncReceivedBytes( byteData )

Contains the data received in an asynchronous receive operation (when receiving bytes asynchronously).

# str is a CkString object (output)
get_AsyncReceivedString( str )

Contains the string received in an asynchronous receive operation (when receiving a string asynchronously).

# Returns a boolean value
get_AsyncSendFinished( )

Set to 1 when an asynchronous send operation completes. Once the asynchronous send has finished, the success/failure is available in the AsyncSendSuccess boolean property.

# str is a CkString object (output)
get_AsyncSendLog( str )

Contains the last-error information for an asynchronous send operation.

# Returns a boolean value
get_AsyncSendSuccess( )

Set to 1 when an asynchronous send operation completes and is successful.

# Returns a boolean value
get_BigEndian( )

# newVal is a boolean (input)
put_BigEndian( newVal )

Applies to the SendCount and ReceiveCount methods. If BigEndian is set to 1 (the default) then the 4-byte count is in big endian format. Otherwise it is little endian.

# str is a CkString object (output)
get_ClientIpAddress( str )

# newVal is a string (input)
put_ClientIpAddress( newVal )

The IP address to use for computers with multiple network interfaces or IP addresses. For computers with a single network interface (i.e. most computers), this property should not be set. For multihoming computers, the default IP address is automatically used if this property is not set.

The IP address is a string such as in dotted notation using numbers, not domain names, such as "165.164.55.124".

Important Bind to Adapter Notes for Windows

# Returns an integer value
get_ClientPort( )

# newVal is an integer (input)
put_ClientPort( newVal )

Normally left at the default value of 0, in which case a unique port is assigned with a value between 1024 and 5000. This property would only be changed if it is specifically required. For example, one customer's requirements are as follows:

"I have to connect to a Siemens PLC IP server on a technical network. This machine expects that I connect to its server from a specific IP address using a specific port otherwise the build in security disconnect the IP connection."

# Returns an integer value
get_ConnectFailReason( )

If the Connect method fails, this property can be checked to determine the reason for failure.

Possible values are:

0 = success
Normal (non-SSL) sockets:
1 = empty hostname
2 = DNS lookup failed
3 = DNS timeout
4 = Aborted by application.
5 = Internal failure.
6 = Connect Timed Out
7 = Connect Rejected (or failed for some other reason)
SSL:
100 = Internal schannel error
101 = Failed to create credentials
102 = Failed to send initial message to proxy.
103 = Handshake failed.
104 = Failed to obtain remote certificate.

# Returns an integer value
get_DebugConnectDelayMs( )

# millisec is an integer (input)
put_DebugConnectDelayMs( millisec )

Used to simulate a long wait when connecting to a remote server. If your application wishes to test for the handling of timeouts, you may set this value to a number of milliseconds greater than max-wait specified in the Connect method call. The default value is 0.

# Returns an integer value
get_DebugDnsDelayMs( )

# millisec is an integer (input)
put_DebugDnsDelayMs( millisec )

Used to simulate a long wait when doing a DNS lookup. If your application wishes to test for the handling of timeouts, you may set this value to a number of milliseconds greater than max-wait specified in the DnsLookup method call. The default value is 0.

# str is a CkString object (output)
get_DebugLogFilePath( str )

# newVal is a string (input)
put_DebugLogFilePath( newVal )

Used for debugging in cases where a Chilkat method call hangs and never returns. This should generally never happen. The only causes for this are (1) a timeout related property was set to 0 to explicitly indicate that an infinite timeout is desired, (2) the hang is actually a hang within an event callback (i.e. it is a hang within the application code), or (3) there is an internal problem (bug) in the Chilkat code that causes the hang.

This property allows one to specifiy a debug file path that will be created (or appended if it already exists) and information will be logged to it as the Chilkat methods are called. If a hang occurs, the log file may be viewed to get information about what happened.

# Returns an integer value
get_ElapsedSeconds( )

Contains the number of seconds since the last call to StartTiming, otherwise contains 0. (The StartTiming method and ElapsedSeconds property is provided for convenience.)

# Returns an integer value
get_HeartbeatMs( )

# millisec is an integer (input)
put_HeartbeatMs( millisec )

The number of milliseconds between periodic heartbeat callbacks for blocking socket operations (connect, accept, dns query, send, receive). Set this to 0 to disable heartbeat events. The default value is 1000 (i.e. 1 heartbeat callback per second).

# str is a CkString object (output)
get_HttpProxyAuthMethod( str )

# newVal is a string (input)
put_HttpProxyAuthMethod( newVal )

If an HTTP proxy requiring authentication is to be used, set this property to the HTTP proxy authentication method name. Valid choices are "Basic" or "NTLM".

# str is a CkString object (output)
get_HttpProxyHostname( str )

# newVal is a string (input)
put_HttpProxyHostname( newVal )

If an HTTP proxy is to be used, set this property to the HTTP proxy hostname or IPv4 address (in dotted decimal notation).

# str is a CkString object (output)
get_HttpProxyPassword( str )

# newVal is a string (input)
put_HttpProxyPassword( newVal )

If an HTTP proxy requiring authentication is to be used, set this property to the HTTP proxy password.

# Returns an integer value
get_HttpProxyPort( )

# newVal is an integer (input)
put_HttpProxyPort( newVal )

If an HTTP proxy is to be used, set this property to the HTTP proxy port number. (Two commonly used HTTP proxy ports are 8080 and 3128.)

# str is a CkString object (output)
get_HttpProxyUsername( str )

# newVal is a string (input)
put_HttpProxyUsername( newVal )

If an HTTP proxy requiring authentication is to be used, set this property to the HTTP proxy login name.

# Returns a boolean value
get_IsConnected( )

Returns 1 if the socket is connected. Otherwise returns 0.

Note: This returns the last known state of the socket's connected state. It does not try to send any data on the socket. If a previous call resulted in the socket becoming disconnected, then 0 will be returned. However, if the socket was connected and the peer disconnects prior to any Chilkat Socket method calls that would send/received data (and discover the disconnection), then this will return 1. In a nutshell, if this returns 0, then it is known for sure that the socket is not connected, if it returns 1 then the last-known state of the socket was connected.

# Returns a boolean value
get_KeepSessionLog( )

# newVal is a boolean (input)
put_KeepSessionLog( newVal )

Controls whether socket (or SSL) communications are logged to the SessionLog string property. To turn on session logging, set this property = 1, otherwise set to 0 (which is the default value).

# str is a CkString object (output)
LastErrorHtml( str )

Error information in HTML format for the last method called.

# str is a CkString object (output)
LastErrorText( str )

Error information in plain-text format for the last method called.

# str is a CkString object (output)
LastErrorXml( str )

Error information in XML format for the last method called.

# Returns a boolean value
get_LastMethodFailed( )

1 if the last method called on this object failed. This provides an easier (less confusing) way of determining whether a method such as ReceiveBytes succeeded or failed.

# str is a CkString object (output)
get_LocalIpAddress( str )

The local IP address for a bound or connected socket.

# Returns an integer value
get_LocalPort( )

The local port for a bound or connected socket.

# Returns an integer value
get_MaxReadIdleMs( )

# millisec is an integer (input)
put_MaxReadIdleMs( millisec )

The maximum number of milliseconds to wait on a socket read operation while no additional data is forthcoming. To wait indefinitely, set this property to 0. The default value is 0.

# Returns an integer value
get_MaxSendIdleMs( )

# millisec is an integer (input)
put_MaxSendIdleMs( millisec )

The maximum number of milliseconds to wait for the socket to become writeable on a socket write operation. To wait indefinitely, set this property to 0. The default value is 0.

# str is a CkString object (output)
get_MyIpAddress( str )

The local IP address of the local computer. For multi-homed computers (i.e. computers with multiple IP adapters) this property returns the default IP address.

Note: This will be the internal IP address, not an external IP address. (For example, if your computer is on a LAN, it is likely to be an IP address beginning with "192.168.".

Important: Use LocalIpAddress and LocalIpPort to get the local IP/port for a bound or connected socket.

# Returns an integer value
get_NumSocketsInSet( )

If this socket is a "socket set", then NumSocketsInSet returns the number of sockets contained in the set. A socket object can become a "socket set" by calling the TakeSocket method on one or more connected sockets. This makes it possible to select for reading on the set (i.e. wait for data to arrive from any one of multiple sockets). See the following methods and properties for more information: TakeSocket, SelectorIndex, SelectorReadIndex, SelectorWriteIndex, SelectForReading, SelectForWriting.

Socket Select for Reading

# Returns an integer value
get_NumSslAcceptableClientCAs( )

If connected as an SSL/TLS client to an SSL/TLS server where the server requires a client-side certificate for authentication, then this property contains the number of acceptable certificate authorities sent by the server during connection establishment handshake. The GetSslAcceptableClientCaDn method may be called to get the Distinguished Name (DN) of each acceptable CA.

# Returns an integer value
get_ObjectId( )

Each socket object is assigned a unique object ID. This ID is passed in event callbacks to allow your application to associate the event with the socket object.

# Returns an integer value
get_ReceivePacketSize( )

# sizeInBytes is an integer (input)
put_ReceivePacketSize( sizeInBytes )

The number of bytes to receive at a time (internally). This setting has an effect on methods such as ReadBytes and ReadString where the number of bytes to read is not explicitly specified. The default value is 4096.

# Returns an integer value
get_ReceivedCount( )

# newVal is an integer (input)
put_ReceivedCount( newVal )

Any method that receives data will increase the value of this property by the number of bytes received. The application may reset this property to 0 at any point. It is provided as a way to keep count of the total number of bytes received on a socket connection, regardless of which method calls are used to receive the data.

# str is a CkString object (output)
get_RemoteIpAddress( str )

When a socket is connected, the remote IP address of the connected peer is available in this property.

# Returns an integer value
get_RemotePort( )

When a socket is connected, the remote port of the connected peer is available in this property.

# Returns an integer value
get_SelectorIndex( )

# newVal is an integer (input)
put_SelectorIndex( newVal )

If this socket contains a collection of connected sockets (i.e. it is a "socket set") then method calls and property gets/sets are routed to the contained socket indicated by this property. Indexing begins at 0. See the TakeSocket method and SelectForReading method for more information.

Socket Select for Reading

# Returns an integer value
get_SelectorReadIndex( )

# newVal is an integer (input)
put_SelectorReadIndex( newVal )

When SelectForReading returns a number greater than 0 indicating that 1 or more sockets are ready for reading, this property is used to select the socket in the "ready set" for reading. See the example below:

Socket Select for Reading

# Returns an integer value
get_SelectorWriteIndex( )

# newVal is an integer (input)
put_SelectorWriteIndex( newVal )

To be documented soon.

# Returns an integer value
get_SendPacketSize( )

# sizeInBytes is an integer (input)
put_SendPacketSize( sizeInBytes )

The number of bytes to send at a time (internally). This can also be though of as the "chunk size". If a large amount of data is to be sent, the data is sent in chunks equal to this size in bytes. The default value is 65535. (Note: This only applies to non-SSL/TLS connections. SSL and TLS have their own pre-defined packet sizes.)

# str is a CkString object (output)
get_SessionLog( str )

Contains a log of the bytes sent and received on this socket. The KeepSessionLog property must be set to 1 for logging to occur.

# str is a CkString object (output)
get_SessionLogEncoding( str )

# newVal is a string (input)
put_SessionLogEncoding( newVal )

Controls how the data is encoded in the SessionLog. Possible values are "esc" and "hex". The default value is "esc".

When set to "hex", the bytes are encoded as a hexidecimalized string. The "esc" encoding is a C-string like encoding, and is more compact than hex if most of the data to be logged is text. Printable us-ascii chars are unmodified. Common "C" control chars are represented as "\r", "\n", "\t", etc. Non-printable and byte values greater than 0x80 are escaped using a backslash and hex encoding: \xHH. Certain printable chars are backslashed: SPACE, double-quote, single-quote, etc.

# Returns an integer value
get_SoRcvBuf( )

# newVal is an integer (input)
put_SoRcvBuf( newVal )

Sets the SO_RCVBUF socket option. In most cases this should be left unset.

# Returns an integer value
get_SoSndBuf( )

# newVal is an integer (input)
put_SoSndBuf( newVal )

Sets the SO_SNDBUF socket option. In most cases this should be left unset.

# str is a CkString object (output)
get_SocksHostname( str )

# newVal is a string (input)
put_SocksHostname( newVal )

The SOCKS4/SOCKS5 hostname or IPv4 address (in dotted decimal notation). This property is only used if the SocksVersion property is set to 4 or 5).

# str is a CkString object (output)
get_SocksPassword( str )

# newVal is a string (input)
put_SocksPassword( newVal )

The SOCKS5 password (if required). The SOCKS4 protocol does not include the use of a password, so this does not apply to SOCKS4.

# Returns an integer value
get_SocksPort( )

# newVal is an integer (input)
put_SocksPort( newVal )

The SOCKS4/SOCKS5 proxy port. The default value is 1080. This property only applies if a SOCKS proxy is used (if the SocksVersion property is set to 4 or 5).

# str is a CkString object (output)
get_SocksUsername( str )

# newVal is a string (input)
put_SocksUsername( newVal )

The SOCKS4/SOCKS5 proxy username. This property is only used if the SocksVersion property is set to 4 or 5).

# Returns an integer value
get_SocksVersion( )

# newVal is an integer (input)
put_SocksVersion( newVal )

SocksVersion May be set to one of the following integer values:

0 - No SOCKS proxy is used. This is the default.
4 - Connect via a SOCKS4 proxy.
5 - Connect via a SOCKS5 proxy.

# Returns a boolean value
get_Ssl( )

# newVal is a boolean (input)
put_Ssl( newVal )

Set this property to 1 if the socket requires an SSL connection. The default value is 0.

# str is a CkString object (output)
get_SslProtocol( str )

# newVal is a string (input)
put_SslProtocol( newVal )

Selects the secure protocol to be used for secure (SSL) connections. Possible values are:

default
TLS 1.0
SSL 3.0
The default value is "default", which allows for the protocol to be selected dynamically at runtime based on the requirements of the server or client.

# str is a CkString object (output)
get_StringCharset( str )

# str is a string (input)
put_StringCharset( str )

A charset such as "utf-8", "windows-1252", "Shift_JIS", "iso-8859-1", etc. Methods for sending and receiving strings will use this charset as the encoding. Strings sent on the socket are first converted (if necessary) to this encoding. When reading, it is assumed that the bytes received are converted FROM this charset if necessary. This ONLY APPLIES TO THE SendString and ReceiveString methods. The default value is "ansi".

Chilkat Socket Programming: Important "Must Know" Concepts

# Returns a boolean value
get_TcpNoDelay( )

# newVal is a boolean (input)
put_TcpNoDelay( newVal )

Controls whether the TCP_NODELAY socket option is used for the underlying TCP/IP socket. The default value is 0. Setting the value to 1 disables the Nagle algorithm and allows for better performance when small amounts of data are sent on the socket connection.

# str is a CkString object (output)
get_UserData( str )

# newVal is a string (input)
put_UserData( newVal )

Provides a way to store text data with the socket object. The UserData is purely for convenience and is not involved in the socket communications in any way. An application might use this property to keep extra information associated with the socket.

# Returns a boolean value
get_Utf8( )

# b is a boolean (input)
put_Utf8( b )

When set to true, all "const char *" arguments are expected to be utf-8 strings. If set to false, the "const char *" arguments are expected to be ANSI strings.

# Returns a boolean value
get_VerboseLogging( )

# newVal is a boolean (input)
put_VerboseLogging( newVal )

If set to 1, causes LastErrorText to be more verbose. The default is 0.

# str is a CkString object (output)
get_Version( str )

The version of this component, such as "v1.0.0"

Methods

# maxWaitMs is an integer (input)
AcceptNextConnection( maxWaitMs )

Blocking call to accept the next incoming connection on the socket. maxWaitMs specifies the maximum time to wait (in milliseconds). Set this to 0 to wait indefinitely. If successful, a new socket object is returned.

Important: If accepting an SSL/TLS connection, the SSL handshake is part of the connection establishment process. This involves a few back-and-forth messages between the client and server to establish algorithms and a shared key to create the secure channel. The sending and receiving of these messages are governed by the MaxReadIdleMs and MaxSendIdleMs properties. If these properties are set to 0 (and this is the default unless changed by your application), then the AcceptNextConnection can hang indefinitely during the SSL handshake process. Make sure these properties are set to appropriate values before calling this method.

# certAuthDN is a string (input)
# Returns a boolean value
AddSslAcceptableClientCaDn( certAuthDN )

If this object is a server-side socket accepting SSL/TLS connections, and wishes to require a client-side certificate for authentication, then it should make one or more calls to this method to identify the CA's it will accept for client-side certificates.

Important: If calling this method, it must be called before calling InitSslServer.

AsyncAcceptAbort( )

Call this to abort an asynchronous socket connect that is running in a background thread. Asynchronous connects are initiated by calling AsyncAcceptStart.

AsyncAcceptSocket( )

Returns the socket object for the connection accepted asynchronously in a background thread (via AsyncAcceptStart). The connected socket can only be retrieved once. A subsequent call to AsyncAcceptSocket will return a NULL reference until another connection is accepted asynchronously.

# maxWaitMs is an integer (input)
# Returns a boolean value
AsyncAcceptStart( maxWaitMs )

Initiates a background thread to wait for and accept the next incoming TCP connection. The method will fail if an asynchronous operation is already in progress, or if the timeout expired. The timeout (in milliseconds) is passed in maxWaitMs. To wait indefinitely, set maxWaitMs to 0. Asynchronous accept operations can be aborted by calling AsyncAcceptAbort. When the async accept operation completes, the AsyncAcceptFinished property will become 1. If the accept was successful, the AsyncAcceptSuccess property is set to 1 and the connected socket can be retrieved via the AsyncAcceptSocket method. A debug log is available in the AsyncAcceptLog property.

Returns 1 for success, 0 for failure.

Understanding Asynchronous Sockets

AsyncConnectAbort( )

Aborts an asynchronous connect operation running in a background thread (started by calling AsyncConnectStart).

# hostname is a string (input)
# port is an integer (input)
# ssl is a boolean (input)
# maxWaitMs is an integer (input)
# Returns a boolean value
AsyncConnectStart( hostname, port, ssl, maxWaitMs )

Initiates a background thread to establish a TCP connection with a remote host:port. The method will fail if an asynchronous operation is already in progress, or if the timeout expired. The timeout (in milliseconds) is passed in maxWaitMs. To wait indefinitely, set maxWaitMs to 0. Set ssl = 1 to esablish an SSL connection. Asynchronous connect operations can be aborted by calling AsyncConnectAbort. When the async connect operation completes, the AsyncConnectFinished property will become 1. If the connect was successful, the AsyncConnectSuccess property is set to 1. A debug log is available in the AsyncConnectLog property.

Returns 1 for success, 0 for failure.

AsyncDnsAbort( )

Aborts an asynchronous DNS lookup running in a background thread (started via the AsyncDnsStart method).

# hostname is a string (input)
# maxWaitMs is an integer (input)
# Returns a boolean value
AsyncDnsStart( hostname, maxWaitMs )

Initiates a background thread to do a DNS query (i.e. to resolve a hostname to an IP address). The method will fail if an asynchronous operation is already in progress, or if the timeout expired. The timeout (in milliseconds) is passed in maxWaitMs. To wait indefinitely, set maxWaitMs to 0. Asynchronous DNS lookups can be aborted by calling AsyncDnsAbort. When the async DNS operation completes, the AsyncDnsFinished property will become 1. If the DNS query was successful, the AsyncDnsSuccess property is set to 1. A debug log is available in the AsyncDnsLog property. Finally, the DNS query result (i.e. IP address) is available in nnn.nnn.nnn.nnn string form in the AsyncDnsResult property.

Returns 1 for success, 0 for failure.

AsyncReceiveAbort( )

Aborts an asynchronous receive running in a background thread (started via one of the AsyncReceive* methods).

# Returns a boolean value
AsyncReceiveBytes( )

Initiates a background thread to receive bytes on an already-connected socket (ssl or non-ssl).

Returns 1 for success, 0 for failure.

Understanding Asynchronous Sockets

# numBytes is an integer (input)
# Returns a boolean value
AsyncReceiveBytesN( numBytes )

Initiates a background thread to receive exactly numBytes bytes on an already-connected socket (ssl or non-ssl).

Returns 1 for success, 0 for failure.

# Returns a boolean value
AsyncReceiveString( )

Initiates a background thread to receive text on an already-connected socket (ssl or non-ssl). The component interprets the received bytes according to the charset specified in the StringCharset property.

Returns 1 for success, 0 for failure.

# Returns a boolean value
AsyncReceiveToCRLF( )

Initiates a background thread to receive text on an already-connected socket (ssl or non-ssl). The asynchronous receive does not complete until a CRLF is received. The component interprets the received bytes according to the charset specified in the StringCharset property.

Returns 1 for success, 0 for failure.

# matchStr is a string (input)
# Returns a boolean value
AsyncReceiveUntilMatch( matchStr )

Initiates a background thread to receive text on an already-connected socket (ssl or non-ssl). The asynchronous receive does not complete until the exact string specified by matchStr is received. The component interprets the received bytes according to the charset specified in the StringCharset property.

Returns 1 for success, 0 for failure.

AsyncSendAbort( )

Aborts an asynchronous send running in a background thread (started via one of the AsyncSend* methods).

# data is a CkByteData object (output)
# Returns a boolean value
AsyncSendByteData( data )

To be documented soon...

# byteData is a byte array (input)
# numBytes is an integer (input)
# Returns a boolean value
AsyncSendBytes( byteData, numBytes )

Initiates a background thread to send bytes on an already-connected socket (ssl or non-ssl).

Returns 1 for success, 0 for failure.

# stringToSend is a string (input)
# Returns a boolean value
AsyncSendString( stringToSend )

Initiates a background thread to send text on an already-connected socket (ssl or non-ssl). Before sending, the stringToSend is first converted (if necessary) to the charset specified by the StringCharset property.

Returns 1 for success, 0 for failure.

# port is an integer (input)
# backLog is an integer (input)
# Returns a boolean value
BindAndListen( port, backLog )

Binds a TCP socket to a port and configures it to listen for incoming connections. The size of the backlog is passed in backLog. The backlog is necessary when multiple connections arrive at the same time, or close enough in time such that they cannot be serviced immediately. (A typical value to use for backLog is 5.) This method should be called once prior to receiving incoming connection requests via the AcceptNextConnection or AsyncAcceptStart methods.

Returns 1 for success, 0 for failure.

# url is a string (input)
# str is a CkString object (output)
BuildHttpGetRequest( url, str )

Convenience method for converting a full URL with query parameters into an HTTP GET request. The full HTTP GET request is returned as a string.

Returns 1 for success, 0 for failure.

# maxWaitMs is an integer (input)
# Returns an integer value
CheckWriteable( maxWaitMs )

Determines if the socket is writeable. Returns one of the following integer values:

1: If the socket is connected and ready for writing.
0: If a timeout occurred or if the application aborted the method during an event callback.
-1: The socket is not connected.

ClearSessionLog( )

Clears the contents of the SessionLog property.

# maxWaitMs is an integer (input)
Close( maxWaitMs )

Cleanly terminates and closes a TCP/IP (SSL or non-SSL) connection. The maxWaitMs applies to SSL connections because there is a handshake that occurs during secure channel shutdown.

# hostname is a string (input)
# port is an integer (input)
# ssl is a boolean (input)
# maxWaitMs is an integer (input)
# Returns a boolean value
Connect( hostname, port, ssl, maxWaitMs )

Establishes an SSL or non-SSL connection with a remote host:port. This is a blocking call. To initiate a non-blocking (asynchronous) connection in a background thread, call AsyncConnectStart. The maximum wait time (in milliseconds) is passed in maxWaitMs. To establish an SSL connection, set ssl = 1, otherwise set ssl = 0.

Note: Connections do not automatically close because of inactivity. A connection will remain open indefinitely even if there is no activity.

Returns 1 for success, 0 for failure.

Chilkat Socket Programming: Important "Must Know" Concepts

SSL/TLS Error -- SEC_E_INTERNAL_ERROR

# Returns a boolean value
ConvertFromSsl( )

Closes the secure (TLS/SSL) channel leaving the socket in a connected state where data sent and received is unencrypted.

Returns 1 for success, 0 for failure.

# Returns a boolean value
ConvertToSsl( )

Converts a non-SSL/TLS connected socket to a secure channel using TLS/SSL.

Returns 1 for success, 0 for failure.

# hostname is a string (input)
# maxWaitMs is an integer (input)
# outStr is a CkString object (output)
# Returns a boolean value
DnsLookup( hostname, maxWaitMs, outStr )

Performs a DNS query to resolve a hostname to an IP address. The IP address is returned if successful. The maximum time to wait (in milliseconds) is passed in maxWaitMs. To wait indefinitely, set maxWaitMs = 0.

Returns 1 for success, 0 for failure.

# Returns a CkCert object
GetMyCert( )

Returns the digital certificate to be used for SSL connections. This method would only be called by an SSL server application. The SSL certificate is initially specified by calling InitSslServer.

# index is an integer (input)
# outStr is a CkString object (output)
# Returns a boolean value
GetSslAcceptableClientCaDn( index, outStr )

If connected as an SSL/TLS client to an SSL/TLS server where the server requires a client-side certificate for authentication, then the NumSslAcceptableClientCAs property contains the number of acceptable certificate authorities sent by the server during connection establishment handshake. This method may be called to get the Distinguished Name (DN) of each acceptable CA. The index should range from 0 to NumSslAcceptableClientCAs - 1.

Returns 1 for success, 0 for failure.

# Returns a CkCert object
GetSslServerCert( )

Returns the SSL server's digital certificate. This method would only be called by the client-side of an SSL connection. It returns the certificate of the remote SSL server for the current SSL connection. If the socket is not connected, or is not connected via SSL, then a NULL reference is returned.

# Returns a boolean value
InitSslServer( cert )

SSL Server applications should call this method with the SSL server certificate to be used for SSL connections.

Returns 1 for success, 0 for failure.

SSL Server Example

# Returns a boolean value
IsUnlocked( )

Returns 1 if the component is unlocked.

# Returns a boolean value
PollDataAvailable( )

Check to see if data is available for reading on the socket. Returns 1 if data is waiting and 0 if no data is waiting to be read.

# byteData is a CkByteData object (output)
# Returns a boolean value
ReceiveBytes( byteData )

Receives as much data as is immediately available on a connected TCP socket. If no data is immediately available, it waits up to MaxReadIdleMs milliseconds for data to arrive.

Chilkat Socket Programming: Important "Must Know" Concepts

# numBytes is an integer (input)
# byteData is a CkByteData object (output)
# Returns a boolean value
ReceiveBytesN( numBytes, byteData )

Reads exactly numBytes bytes from a connected SSL or non-SSL socket. This method blocks until numBytes bytes are read or the read times out. The timeout is specified by the MaxReadIdleMs property (in milliseconds).

# appendFilename is a string (input)
# Returns a boolean value
ReceiveBytesToFile( appendFilename )

Receives as much data as is immediately available on a connected TCP socket. If no data is immediately available, it waits up to MaxReadIdleMs milliseconds for data to arrive.

The received data is appended to the file specified by appendFilename.

Returns 1 for success, 0 for failure.

# Returns an integer value
ReceiveCount( )

Receives a 4-byte signed integer and returns the value received. Returns -1 on error.

# strOut is a CkString object (output)
# Returns a boolean value
ReceiveString( strOut )

Receives as much data as is immediately available on a TCP/IP or SSL socket. If no data is immediately available, it waits up to MaxReadIdleMs milliseconds for data to arrive. The incoming bytes are interpreted according to the StringCharset property and returned as a string.

Returns 1 for success, 0 for failure.

Chilkat Socket Programming: Important "Must Know" Concepts

Example Code: Receiving a String

# maxByteCount is an integer (input)
# outStr is a CkString object (output)
# Returns a boolean value
ReceiveStringMaxN( maxByteCount, outStr )

Same as ReceiveString, but limits the amount of data returned to a maximum of maxByteCount bytes.

(Receives as much data as is immediately available on the TCP/IP or SSL socket. If no data is immediately available, it waits up to MaxReadIdleMs milliseconds for data to arrive. The incoming bytes are interpreted according to the StringCharset property and returned as a string.)

Returns 1 for success, 0 for failure.

# lookForByte is an integer (input)
# outStr is a CkString object (output)
# Returns a boolean value
ReceiveStringUntilByte( lookForByte, outStr )

Receives bytes on a connected SSL or non-SSL socket until a specific 1-byte value is read. Returns a string containing all the bytes up to but excluding the lookForByte.

Returns 1 for success, 0 for failure.

# outStr is a CkString object (output)
# Returns a boolean value
ReceiveToCRLF( outStr )

Reads text from the connected TCP/IP or SSL socket until a CRLF is received. Returns the text up to and including the CRLF. The incoming bytes are interpreted according to the charset specified by the StringCharset property.

Returns 1 for success, 0 for failure.

# lookForByte is an integer (input)
# outBytes is a CkByteData object (output)
# Returns a boolean value
ReceiveUntilByte( lookForByte, outBytes )

Receives bytes on the TCP/IP or SSL socket until a specific 1-byte value is read. Returns all the bytes up to and including the lookForByte.

# matchStr is a string (input)
# strOut is a CkString object (output)
# Returns a boolean value
ReceiveUntilMatch( matchStr, strOut )

Reads text from the connected TCP/IP or SSL socket until a matching string (matchStr) is received. Returns the text up to and including the matching string. As an example, to one might read the header of an HTTP request or a MIME message by reading up to the first double CRLF ("\r\n\r\n"). The incoming bytes are interpreted according to the charset specified by the StringCharset property.

Returns 1 for success, 0 for failure.

SSL Client Example

# filename is a string (input)
# Returns a boolean value
SaveLastError( filename )

Saves the last error information to an XML formatted file.

# timeoutMs is an integer (input)
# Returns an integer value
SelectForReading( timeoutMs )

Wait for data to arrive on this socket, or any of the contained sockets if the caller is a "socket set". (see the example at the link below for more detailed information) Waits a maximum of timeoutMs milliseconds. If maxWaitMs = 0, then it is effectively a poll. Returns the number of sockets with data available for reading. If no sockets have data available for reading, then a value of 0 is returned. A value of -1 indicates an error condition. Note: when the remote peer (in this case the web server) disconnects, the socket will appear as if it has data available. A "ready" socket is one where either data is available for reading or the socket has become disconnected.

If the peer closed the connection, it will not be discovered until an attempt is made to read the socket. If the read fails, then the IsConnected property may be checked to see if the connection was closed.

Socket Select for Reading

# timeoutMs is an integer (input)
# Returns an integer value
SelectForWriting( timeoutMs )

Waits until it is known that data can be written to one or more sockets without it blocking.

Socket writes are typically buffered by the operating system. When an application writes data to a socket, the operating system appends it to the socket's outgoing send buffers and returns immediately. However, if the OS send buffers become filled up (because the sender is sending data faster than the remote receiver can read it), then a socket write can block (until outgoing send buffer space becomes available).

Waits a maximum of ARG1 milliseconds. If maxWaitMs = 0, then it is effectively a poll. Returns the number of sockets such that data can be written without blocking. A value of -1 indicates an error condition.

# data is a CkByteData object (output)
# Returns a boolean value
SendByteData( data )

Sends bytes over a connected SSL or non-SSL socket. If transmission halts for more than MaxSendIdleMs milliseconds, the send is aborted. This is a blocking (synchronous) method. It returns only after the bytes have been sent.

Note: This method is identical to the SendBytes method (if it exists). The reason for the SendBytes / SendByteData duplication is that originally "SendBytes" was used for some programming languages, whereas "SendByteData" was used in others. To achieve consistency, and for backward compatibility, both methods are now included across all programming languages.

Returns 1 for success, 0 for failure.

# byteData is a byte array (input)
# numBytes is an integer (input)
# Returns a boolean value
SendBytes( byteData, numBytes )

Sends bytes over a connected SSL or non-SSL socket. If transmission halts for more than MaxSendIdleMs milliseconds, the send is aborted. This is a blocking (synchronous) method. It returns only after the bytes have been sent.

Returns 1 for success, 0 for failure.

Chilkat Socket Programming: Important "Must Know" Concepts

# byteCount is an integer (input)
# Returns a boolean value
SendCount( byteCount )

Sends a 4-byte signed integer on the connection. The receiver may call ReceiveCount to receive the integer. The SendCount and ReceiveCount methods are handy for sending byte counts prior to sending data. The sender would send a count followed by the data, and the receiver would receive the count first, and then knows how many data bytes it should expect to receive.

Returns 1 for success, 0 for failure.

# stringToSend is a string (input)
# Returns a boolean value
SendString( stringToSend )

Sends a string over a connected SSL or non-SSL (TCP/IP) socket. If transmission halts for more than MaxSendIdleMs milliseconds, the send is aborted. The string is sent in the charset encoding specified by the StringCharset property.

This is a blocking (synchronous) method. It returns after the string has been sent.

Returns 1 for success, 0 for failure.

SSL Client Example

# Returns a boolean value
SetSslClientCert( cert )

A client-side certificate for SSL/TLS connections is optional. It should be used only if the server demands it. This method allows the certificate to be specified using a certificate object.

Returns 1 for success, 0 for failure.

# pemDataOrFilename is a string (input)
# pemPassword is a string (input)
# Returns a boolean value
SetSslClientCertPem( pemDataOrFilename, pemPassword )

A client-side certificate for SSL/TLS connections is optional. It should be used only if the server demands it. This method allows the certificate to be specified using a PEM file.

Returns 1 for success, 0 for failure.

# pfxFilename is a string (input)
# pfxPassword is a string (input)
# certSubjectCN is a string (input)
# Returns a boolean value
SetSslClientCertPfx( pfxFilename, pfxPassword, certSubjectCN )

A client-side certificate for SSL/TLS connections is optional. It should be used only if the server demands it. This method allows the certificate to be specified using a PFX file.

Returns 1 for success, 0 for failure.

# millisec is an integer (input)
SleepMs( millisec )

Convenience method to force the calling process to sleep for a number of milliseconds.

StartTiming( )

Used in combination with the ElapsedSeconds property, which will contain the number of seconds since the last call to this method. (The StartTiming method and ElapsedSeconds property is provided for convenience.)

# Returns a boolean value
TakeSocket( sock )

Takes ownership of the sock. sock is added to the internal set of connected sockets. The object is now effectively a "socket set", i.e. a collection of connected sockets. Method calls are routed to the internal sockets based on the value of the SelectorIndex property. For example, if SelectorIndex equals 2, then a call to SendBytes is actually a call to SendBytes on the 3rd socket in the set. (Indexing begins at 0.) Likewise, getting and setting properties are also routed to the contained socket based on SelectorIndex. It is possible to wait on a set of sockets for data to arrive on any of them by calling SelectForReading. See the example below:

Returns 1 for success, 0 for failure.

Socket Select for Reading

# code is a string (input)
# Returns a boolean value
UnlockComponent( code )

Unlocks the component allowing for the full functionality to be used. An arbitrary string can be passed to initiate a fully-functional 30-day trial.

Returns 1 for success, 0 for failure.

# Returns a string
asyncAcceptLog( )

Contains the last-error information for an asynchronous accept operation.

Returns a null on failure

# Returns a string
asyncConnectLog( )

Contains the last-error information for an asynchronous connect operation.

Returns a null on failure

# Returns a string
asyncDnsLog( )

Contains the last-error information for an asynchronous DNS query.

Returns a null on failure

# Returns a string
asyncDnsResult( )

The IP address of the last asynchronous DNS query completed. The IP address is in nnn.nnn.nnn.nnn string form.

Returns a null on failure

# Returns a string
asyncReceiveLog( )

Contains the last-error information for an asynchronous receive operation.

Returns a null on failure

# Returns a string
asyncReceivedString( )

Contains the string received in an asynchronous receive operation (when receiving a string asynchronously).

Returns a null on failure

# Returns a string
asyncSendLog( )

Contains the last-error information for an asynchronous send operation.

Returns a null on failure

# url is a string (input)
# Returns a string
buildHttpGetRequest( url )

Convenience method for converting a full URL with query parameters into an HTTP GET request. The full HTTP GET request is returned as a string.

Returns a null on failure

# Returns a string
clientIpAddress( )

The IP address to use for computers with multiple network interfaces or IP addresses. For computers with a single network interface (i.e. most computers), this property should not be set. For multihoming computers, the default IP address is automatically used if this property is not set.

The IP address is a string such as in dotted notation using numbers, not domain names, such as "165.164.55.124".

Returns a null on failure

Important Bind to Adapter Notes for Windows

# Returns a string
debugLogFilePath( )

Used for debugging in cases where a Chilkat method call hangs and never returns. This should generally never happen. The only causes for this are (1) a timeout related property was set to 0 to explicitly indicate that an infinite timeout is desired, (2) the hang is actually a hang within an event callback (i.e. it is a hang within the application code), or (3) there is an internal problem (bug) in the Chilkat code that causes the hang.

This property allows one to specifiy a debug file path that will be created (or appended if it already exists) and information will be logged to it as the Chilkat methods are called. If a hang occurs, the log file may be viewed to get information about what happened.

Returns a null on failure

# hostname is a string (input)
# maxWaitMs is an integer (input)
# Returns a string
dnsLookup( hostname, maxWaitMs )

Performs a DNS query to resolve a hostname to an IP address. The IP address is returned if successful. The maximum time to wait (in milliseconds) is passed in maxWaitMs. To wait indefinitely, set maxWaitMs = 0.

Returns a null on failure

# index is an integer (input)
# Returns a string
getSslAcceptableClientCaDn( index )

If connected as an SSL/TLS client to an SSL/TLS server where the server requires a client-side certificate for authentication, then the NumSslAcceptableClientCAs property contains the number of acceptable certificate authorities sent by the server during connection establishment handshake. This method may be called to get the Distinguished Name (DN) of each acceptable CA. The index should range from 0 to NumSslAcceptableClientCAs - 1.

Returns a null on failure

# Returns a string
httpProxyAuthMethod( )

If an HTTP proxy requiring authentication is to be used, set this property to the HTTP proxy authentication method name. Valid choices are "Basic" or "NTLM".

Returns a null on failure

# Returns a string
httpProxyHostname( )

If an HTTP proxy is to be used, set this property to the HTTP proxy hostname or IPv4 address (in dotted decimal notation).

Returns a null on failure

# Returns a string
httpProxyPassword( )

If an HTTP proxy requiring authentication is to be used, set this property to the HTTP proxy password.

Returns a null on failure

# Returns a string
httpProxyUsername( )

If an HTTP proxy requiring authentication is to be used, set this property to the HTTP proxy login name.

Returns a null on failure

# Returns a string
lastErrorHtml( )

Error information in HTML format for the last method called.

Returns a null on failure

# Returns a string
lastErrorText( )

Error information in plain-text format for the last method called.

Returns a null on failure

# Returns a string
lastErrorXml( )

Error information in XML format for the last method called.

Returns a null on failure

# Returns a string
localIpAddress( )

The local IP address for a bound or connected socket.

Returns a null on failure

# Returns a string
myIpAddress( )

The local IP address of the local computer. For multi-homed computers (i.e. computers with multiple IP adapters) this property returns the default IP address.

Note: This will be the internal IP address, not an external IP address. (For example, if your computer is on a LAN, it is likely to be an IP address beginning with "192.168.".

Important: Use LocalIpAddress and LocalIpPort to get the local IP/port for a bound or connected socket.

Returns a null on failure

# Returns a string
receiveString( )

Receives as much data as is immediately available on a TCP/IP or SSL socket. If no data is immediately available, it waits up to MaxReadIdleMs milliseconds for data to arrive. The incoming bytes are interpreted according to the StringCharset property and returned as a string.

Returns a null on failure

Chilkat Socket Programming: Important "Must Know" Concepts

Example Code: Receiving a String

# maxByteCount is an integer (input)
# Returns a string
receiveStringMaxN( maxByteCount )

Same as ReceiveString, but limits the amount of data returned to a maximum of maxByteCount bytes.

(Receives as much data as is immediately available on the TCP/IP or SSL socket. If no data is immediately available, it waits up to MaxReadIdleMs milliseconds for data to arrive. The incoming bytes are interpreted according to the StringCharset property and returned as a string.)

Returns a null on failure

# lookForByte is an integer (input)
# Returns a string
receiveStringUntilByte( lookForByte )

Receives bytes on a connected SSL or non-SSL socket until a specific 1-byte value is read. Returns a string containing all the bytes up to but excluding the lookForByte.

Returns a null on failure

# Returns a string
receiveToCRLF( )

Reads text from the connected TCP/IP or SSL socket until a CRLF is received. Returns the text up to and including the CRLF. The incoming bytes are interpreted according to the charset specified by the StringCharset property.

Returns a null on failure

# matchStr is a string (input)
# Returns a string
receiveUntilMatch( matchStr )

Reads text from the connected TCP/IP or SSL socket until a matching string (matchStr) is received. Returns the text up to and including the matching string. As an example, to one might read the header of an HTTP request or a MIME message by reading up to the first double CRLF ("\r\n\r\n"). The incoming bytes are interpreted according to the charset specified by the StringCharset property.

Returns a null on failure

SSL Client Example

# Returns a string
remoteIpAddress( )

When a socket is connected, the remote IP address of the connected peer is available in this property.

Returns a null on failure

# Returns a string
sessionLog( )

Contains a log of the bytes sent and received on this socket. The KeepSessionLog property must be set to 1 for logging to occur.

Returns a null on failure

# Returns a string
sessionLogEncoding( )

Controls how the data is encoded in the SessionLog. Possible values are "esc" and "hex". The default value is "esc".

When set to "hex", the bytes are encoded as a hexidecimalized string. The "esc" encoding is a C-string like encoding, and is more compact than hex if most of the data to be logged is text. Printable us-ascii chars are unmodified. Common "C" control chars are represented as "\r", "\n", "\t", etc. Non-printable and byte values greater than 0x80 are escaped using a backslash and hex encoding: \xHH. Certain printable chars are backslashed: SPACE, double-quote, single-quote, etc.

Returns a null on failure

# Returns a string
socksHostname( )

The SOCKS4/SOCKS5 hostname or IPv4 address (in dotted decimal notation). This property is only used if the SocksVersion property is set to 4 or 5).

Returns a null on failure

# Returns a string
socksPassword( )

The SOCKS5 password (if required). The SOCKS4 protocol does not include the use of a password, so this does not apply to SOCKS4.

Returns a null on failure

# Returns a string
socksUsername( )

The SOCKS4/SOCKS5 proxy username. This property is only used if the SocksVersion property is set to 4 or 5).

Returns a null on failure

# Returns a string
sslProtocol( )

Selects the secure protocol to be used for secure (SSL) connections. Possible values are:

default
TLS 1.0
SSL 3.0
The default value is "default", which allows for the protocol to be selected dynamically at runtime based on the requirements of the server or client.

Returns a null on failure

# Returns a string
stringCharset( )

A charset such as "utf-8", "windows-1252", "Shift_JIS", "iso-8859-1", etc. Methods for sending and receiving strings will use this charset as the encoding. Strings sent on the socket are first converted (if necessary) to this encoding. When reading, it is assumed that the bytes received are converted FROM this charset if necessary. This ONLY APPLIES TO THE SendString and ReceiveString methods. The default value is "ansi".

Returns a null on failure

Chilkat Socket Programming: Important "Must Know" Concepts

# Returns a string
userData( )

Provides a way to store text data with the socket object. The UserData is purely for convenience and is not involved in the socket communications in any way. An application might use this property to keep extra information associated with the socket.

Returns a null on failure

# Returns a string
version( )

The version of this component, such as "v1.0.0"

Returns a null on failure