WebSocket Lua Reference Documentation
chilkat.WebSocket
Current Version: 11.7.0
Markdown version of this page for AI tools (v 11.7.0) · all AI docs
Chilkat.WebSocket
Upgrade a connected
Send UTF-8 text or exact binary bytes as single-frame or fragmented
WebSocket messages.
Read frames, inspect opcodes and the FIN state, and accumulate fragments
until a complete message is available.
Use automatic or manual control-frame handling for keep-alive and
responsiveness checks.
Exchange Close frames, inspect the peer's status code and reason, and
terminate the underlying connection cleanly.
Share a connection between two WebSocket objects when one thread needs
to read while another writes.
For an extended overview, see
WebSocket Class Overview.
Connect to WebSocket servers and exchange client-side frames and messages.
Chilkat.WebSocket implements the client side of the WebSocket
protocol. It initiates an opening handshake with an existing WebSocket
server. It does not listen for incoming connections, accept clients, or
implement a WebSocket server.
Chilkat.WebSocket operates over an established
Chilkat.Rest connection. It creates and validates the HTTP
upgrade handshake, sends and receives text or binary frames, supports
fragmented messages, handles Ping, Pong, and Close control frames, polls for
incoming data, and exposes frame-level diagnostics.
Client opening handshake
Rest session to WebSocket and validate
the server's response before exchanging frames.
Text and binary messages
Frame-by-frame receiving
Ping and Pong
Clean close handshake
Separate read/write paths
Rest object to the server, call
UseConnection, call AddClientHeaders, send the
opening HTTP GET request through Rest, and then
call ValidateServerHandshake. Only after validation succeeds
should the application call frame send/receive methods.
ReadFrame until
FinalFrame is true, then retrieve the accumulated data with
GetFrameData, GetFrameDataSb, or
GetFrameDataBd.
Object Creation
local chilkat = require("chilkat")
local web_socket = chilkat.WebSocket.new()Creates the object (chilkat.WebSocket() does the same). Lua's garbage collector frees it when it is no longer referenced; web_socket:dispose() frees it at once, and in Lua 5.4 and later local web_socket <close> = chilkat.WebSocket.new() frees it when the block ends. Calling a method of a disposed object raises an error.
Errors
A method that fails returns nil followed by the error text, as io.open does: local body, err = web_socket:method(...), where err is the object's last_error_text. Wrap the call in assert() to raise an error with that text instead. Methods that answer a question return true or false, numbers are returned as they are (check last_method_success where the description says a value means failure), and property reads and writes never fail for Chilkat reasons.
Misuse raises a Lua error: a wrong argument type or a missing argument (bad argument #1 to ...), an unknown property name, a write to a read-only property, an out-of-range integer, or an object of the wrong class.
Names are Chilkat's in snake_case: QuickGetStr is quick_get_str, LastErrorText is last_error_text. Properties are fields (web_socket.verbose_logging = true) and methods use the colon (web_socket:method(...)). Strings are UTF-8; binary data is a Lua string of bytes. Indexes are 0-based, as in every Chilkat API. Unlocking: call chilkat.unlock_bundle("...") once at startup.
Properties
CloseAutoRespond
local boolVal = web_socket.close_auto_respond
web_socket.close_auto_respond = boolVal
Controls whether Chilkat automatically answers an incoming Close control frame.
- When
true, an incoming Close is answered automatically if the client did not already initiate the close. After a Close has been both received and sent, Chilkat closes the underlying connection. - When
false, the application can detect the received Close throughCloseReceivedorFrameOpcodeand callSendCloseitself.
The default is true.
CloseReason
local strVal = web_socket.close_reason
Returns the UTF-8 reason text contained in the received Close control frame.
The value is empty when the peer supplied no reason or when no Close frame has been received. A reason is diagnostic text and should not be treated as a stable machine-readable error identifier; use CloseStatusCode for protocol-level handling.
CloseReceived
local boolVal = web_socket.close_received
true after a Close control frame has been received on the current WebSocket connection.
When CloseAutoRespond is false, use this property to determine whether the application needs to call SendClose to complete the closing handshake. The received status code and reason, if present, are available through CloseStatusCode and CloseReason.
CloseStatusCode
local intVal = web_socket.close_status_code
Returns the status code contained in the received Close control frame.
Returns 0 when no Close frame has been received or when the received Close frame did not include a status code.
0 is an API sentinel; it is not a WebSocket close status transmitted by the peer.
DebugLogFilePath
local strVal = web_socket.debug_log_file_path
web_socket.debug_log_file_path = strVal
If set to a file path, this property logs the LastErrorText of each Chilkat method or property call to the specified file. This logging helps identify the context and history of Chilkat calls leading up to any crash or hang, aiding in debugging.
Enabling the VerboseLogging property provides more detailed information. This property is mainly used for debugging rare instances where a Chilkat method call causes a hang or crash, which should generally not happen.
Possible causes of hangs include:
- A timeout property set to 0, indicating an infinite timeout.
- A hang occurring within an event callback in the application code.
- An internal bug in the Chilkat code causing the hang.
FinalFrame
local boolVal = web_socket.final_frame
true if the frame most recently delivered by ReadFrame had its WebSocket FIN bit set; otherwise false.
For a fragmented data message, continue reading while this property is false. The fragment with true completes the message. Unfragmented messages have true on their only frame.
FIN bit is always set.
FrameDataLen
local intVal = web_socket.frame_data_len
Returns the number of payload bytes currently accumulated in the internal receive buffer.
The value can represent data from one frame or from multiple calls to ReadFrame, which is useful when receiving a fragmented message. The accumulated bytes remain available until retrieved by GetFrameData, GetFrameDataSb, or GetFrameDataBd.
FinalFrame to determine whether the last received fragment completed the message.
FrameOpcode
local strVal = web_socket.frame_opcode
Returns the symbolic opcode of the frame most recently delivered by ReadFrame.
| Value | Meaning |
|---|---|
Continuation | A later fragment of a Text or Binary message |
Text | UTF-8 text data |
Binary | Binary data |
Close | Closing handshake |
Ping | Ping control frame |
Pong | Pong control frame |
Before any frame has been received, the value is the empty string. Ping or Pong frames handled internally by the auto-response/auto-consume options may not be returned as the current frame.
topFrameOpcodeInt
local intVal = web_socket.frame_opcode_int
Returns the numeric opcode of the frame most recently delivered by ReadFrame.
| Value | Frame type |
|---|---|
0 | Continuation |
1 | Text |
2 | Binary |
8 | Close |
9 | Ping |
10 | Pong |
Use FrameOpcode when a readable symbolic value is preferred.
HeartbeatMs
local intVal = web_socket.heartbeat_ms
web_socket.heartbeat_ms = intVal
Specifies the interval, in milliseconds, between AbortCheck event callbacks during supported blocking operations.
The default is 0, which disables periodic AbortCheck callbacks. Set a positive value when the application needs an opportunity to cancel a long-running send or receive operation.
SendPing and Ping/Pong handling for protocol-level heartbeat behavior.
IdleTimeoutMs
local intVal = web_socket.idle_timeout_ms
web_socket.idle_timeout_ms = intVal
Specifies the maximum number of milliseconds an active send or receive operation may remain stalled while waiting for additional network progress.
The default is 30000 milliseconds (30 seconds). This is an inactivity timeout, not a total limit on the duration of the operation. An operation may continue longer than this value as long as data continues to be transferred.
SendPing when the application needs protocol-level keep-alive or responsiveness checks.
IsConnected
local boolVal = web_socket.is_connected
true when the underlying WebSocket network connection is currently open; otherwise false.
LastErrorHtml
local strVal = web_socket.last_error_html
Provides HTML-formatted information about the last called method or property. If a method call fails or behaves unexpectedly, check this property for details. Note that information is available regardless of the method call's success.
topLastErrorText
local strVal = web_socket.last_error_text
Provides plain text information about the last called method or property. If a method call fails or behaves unexpectedly, check this property for details. Note that information is available regardless of the method call's success.
LastErrorXml
local strVal = web_socket.last_error_xml
Provides XML-formatted information about the last called method or property. If a method call fails or behaves unexpectedly, check this property for details. Note that information is available regardless of the method call's success.
topLastMethodSuccess
local boolVal = web_socket.last_method_success
web_socket.last_method_success = boolVal
Indicates the success or failure of the most recent method call: true means success, false means failure. This property remains unchanged by property setters or getters. This method is present to address challenges in checking for null or Nothing returns in certain programming languages. Note: This property does not apply to methods that return integer values or to boolean-returning methods where the boolean does not indicate success or failure.
NeedSendPong
local boolVal = web_socket.need_send_pong
true when a Ping frame has been received but no corresponding Pong has yet been sent.
This property is primarily useful when PingAutoRespond is false. Call SendPong as soon as practical; it automatically sends the received Ping payload in the Pong response.
PingAutoRespond
local boolVal = web_socket.ping_auto_respond
web_socket.ping_auto_respond = boolVal
Controls automatic handling of incoming Ping control frames.
- When
true, Chilkat sends the required Pong automatically andReadFrameconsumes the Ping internally, continuing until another frame is available. - When
false, the Ping can be returned to the application. CheckNeedSendPongand callSendPongas soon as practical.
The default is true.
SendPong automatically uses the stored payload of the unanswered Ping.
PongAutoConsume
local boolVal = web_socket.pong_auto_consume
web_socket.pong_auto_consume = boolVal
Controls whether incoming Pong control frames are hidden from the application.
- When
true,ReadFrameconsumes Pong frames internally and continues reading until a non-Pong frame is available. - When
false, an incoming Pong can be returned normally withFrameOpcodeequal toPong.
The default is true. Check PongConsumed after ReadFrame to learn whether one or more Pong frames were consumed during that call.
PongConsumed
local boolVal = web_socket.pong_consumed
true if the most recent call to ReadFrame internally consumed a Pong frame while PongAutoConsume was true.
The property is reset to false at the beginning of each ReadFrame call and set to true if a Pong is consumed during that call.
ReadFrameFailReason
local intVal = web_socket.read_frame_fail_reason
When ReadFrame returns false, this property categorizes the reason:
| Value | Meaning |
|---|---|
0 | No failure is recorded |
1 | Read inactivity timeout |
2 | Aborted by an application callback |
3 | Fatal socket error or lost connection |
4 | Invalid WebSocket frame bytes were received |
99 | Unexpected catch-all failure |
Use this value for programmatic branching and inspect LastErrorText for detailed diagnostics.
UncommonOptions
local strVal = web_socket.uncommon_options
Contains a comma-separated list of rarely needed compatibility or platform options. The default is the empty string and should normally remain unchanged.
| Keyword | Effect |
|---|---|
ProtectFromVpn | On Android, attempts to route the connection outside an installed or active VPN. Introduced in v9.5.0.80. |
VerboseLogging
local boolVal = web_socket.verbose_logging
web_socket.verbose_logging = boolVal
If set to true, then the contents of LastErrorText (or LastErrorXml, or LastErrorHtml) may contain more verbose information. The default value is false. Verbose logging should only be used for debugging. The potentially large quantity of logged information may adversely affect peformance.
Version
local strVal = web_socket.version
Methods
AddClientHeaders
local ok, err = web_socket:add_client_headers()
Adds the standard client opening-handshake headers to the Rest object supplied to UseConnection:
Upgrade: websocket Connection: Upgrade Sec-WebSocket-Key: ... Sec-WebSocket-Version: 13
Sec-WebSocket-Key contains a newly generated client nonce used by the server to produce Sec-WebSocket-Accept.
Origin, Authorization, cookies, or Sec-WebSocket-Protocol, add them through the associated Rest object before sending the HTTP upgrade request.
Returns true on success, nil, err on failure. The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
CloseConnection
local ok, err = web_socket:close_connection()
Immediately closes the underlying network connection without completing the WebSocket closing handshake.
Use this method when the connection must be abandoned because of a fatal error, timeout, application shutdown, or an unresponsive peer.
SendClose, receive the peer's Close frame with ReadFrame, and allow the closing handshake to complete. An abrupt transport close does not provide the peer with a WebSocket status code or reason.
Returns true on success, nil, err on failure. The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
GetFrameData
local str, err = web_socket:get_frame_data()
Returns the bytes accumulated by successful calls to ReadFrame as a string, then clears the internal receive buffer.
This method is intended for WebSocket text-message data. For arbitrary binary payloads, use GetFrameDataBd to avoid interpreting binary bytes as text.
ReadFrame until FinalFrame is true, and then call GetFrameData once. Calling this method earlier returns and clears only the data accumulated so far.
Returns the string, or nil, err on failure (or when nothing is found). The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
GetFrameDataBd
-- ok is true, or nil and err on failure
local ok, err = web_socket:get_frame_data_bd(bin_data)
Appends the bytes accumulated by successful calls to ReadFrame to binData, then clears the internal receive buffer.
Use this method for binary messages or whenever the exact received bytes must be preserved. Existing data in the destination BinData is retained because the received bytes are appended.
GetFrameData, GetFrameDataSb, or GetFrameDataBd consumes the same internal buffer. Retrieve the data using only the form needed by the application.
Returns true on success, nil, err on failure. The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
GetFrameDataSb
-- ok is true, or nil and err on failure
local ok, err = web_socket:get_frame_data_sb(sb)
Appends the text represented by the bytes accumulated by successful calls to ReadFrame to sb, then clears the internal receive buffer.
Existing text in the destination StringBuilder is retained. This method is most appropriate for text-message data; use GetFrameDataBd for arbitrary binary payloads.
FinalFrame is true before calling this method when the application wants the complete message.
Returns true on success, nil, err on failure. The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
PollDataAvailable
local flag = web_socket:poll_data_available()
Checks whether bytes are currently waiting to be read from the underlying WebSocket connection.
Returns true when incoming data is available and false when no data is presently waiting.
true result does not mean that an entire WebSocket frame or message has arrived. Call ReadFrame to parse the protocol frame. A false result does not indicate that the peer will not send data later.
Returns true or false: an answer, not a success flag.
ReadFrame
local ok, err = web_socket:read_frame()
Reads the next WebSocket frame from the connected server. On success, the method updates FrameOpcode, FrameOpcodeInt, FinalFrame, and FrameDataLen.
Frame payload bytes are added to an internal receive buffer. The buffer may therefore contain data accumulated by multiple calls to ReadFrame. Retrieve and clear it with GetFrameData, GetFrameDataSb, or GetFrameDataBd.
Call ReadFrame until FinalFrame is true, then retrieve the accumulated message data. A fragmented message begins with a Text or Binary frame and continues with one or more Continuation frames.
PingAutoRespond and PongAutoConsume, incoming Ping and Pong frames may be handled internally, causing this method to continue reading until another frame is available. If the method returns false, inspect ReadFrameFailReason and LastErrorText.
Returns true on success, nil, err on failure. The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
SendClose
-- status_code is an integer
-- reason is a string
-- ok is true, or nil and err on failure
local ok, err = web_socket:send_close(include_status, status_code, reason)
Sends a WebSocket Close control frame and begins or completes the closing handshake.
- If
includeStatusisfalse, the Close frame contains no status code andstatusCodeandreasonare ignored. - If
includeStatusistrue, the frame containsstatusCodefollowed by the UTF-8 bytes ofreason.
The complete Close payload cannot exceed 125 bytes, leaving at most 123 bytes for the UTF-8 reason after the two-byte status code. Chilkat truncates an overlong reason. The API accepts status-code integers from 0 through 16383.
1000 for normal closure, or an appropriate application code in the 3000–4999 range. Codes 1005, 1006, and 1015 are reserved reporting values and must not be sent in a Close frame.
Returns true on success, nil, err on failure. The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
SendFrame
-- final_frame is a boolean
-- ok is true, or nil and err on failure
local ok, err = web_socket:send_frame(string_to_send, final_frame)
Sends one WebSocket text data frame containing stringToSend. WebSocket text data is UTF-8 on the wire.
- Set
finalFrametotruewhen this frame completes the message. - Set
finalFrametofalsewhen additional frames will follow as part of the same fragmented message.
For a normal unfragmented text message, call this method once with finalFrame set to true. For a fragmented message, call it repeatedly and set true only for the final fragment.
Returns true on success, nil, err on failure. The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
SendFrameBd
-- final_frame is a boolean
-- ok is true, or nil and err on failure
local ok, err = web_socket:send_frame_bd(bd_to_send, final_frame)
Sends one WebSocket binary data frame containing the current bytes in bdToSend.
- Set
finalFrametotruewhen this frame completes the binary message. - Set
finalFrametofalsewhen additional binary-message fragments will follow.
For an ordinary single-frame binary message, set finalFrame to true.
bdToSend become the frame payload, while Chilkat applies the client-side WebSocket framing and masking required by the protocol.
Returns true on success, nil, err on failure. The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
SendFrameSb
-- final_frame is a boolean
-- ok is true, or nil and err on failure
local ok, err = web_socket:send_frame_sb(sb_to_send, final_frame)
Sends one WebSocket text data frame containing the current contents of sbToSend.
- Set
finalFrametotruewhen this frame completes the message. - Set
finalFrametofalsewhen more fragments will follow.
For an ordinary single-frame text message, set finalFrame to true. WebSocket text data is UTF-8 on the wire.
finalFrame set to false create fragments of the same text message. Complete the message with a final call that passes true.
Returns true on success, nil, err on failure. The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
SendPing
-- ok is true, or nil and err on failure
local ok, err = web_socket:send_ping(ping_data)
Sends a WebSocket Ping control frame. If pingData is non-empty, its UTF-8 bytes are included as the Ping payload.
WebSocket control-frame payloads are limited to 125 bytes. If the UTF-8 representation exceeds this limit, Chilkat truncates it to 125 bytes.
Returns true on success, nil, err on failure. The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
SendPong
local ok, err = web_socket:send_pong()
Sends a WebSocket Pong control frame.
When a Ping has been received and has not yet been answered, this method automatically uses the previously received Ping payload as the Pong payload, as required for a Ping response.
PingAutoRespond is false and NeedSendPong is true. When automatic Ping handling is enabled, Chilkat sends the Pong internally.
Returns true on success, nil, err on failure. The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
ShareConnection
-- ok is true, or nil and err on failure
local ok, err = web_socket:share_connection(ws)
Causes the calling WebSocket object to share the already-established WebSocket connection owned by ws.
This enables a bidirectional design in which separate WebSocket objects operate on the same connection—for example, one thread blocks in ReadFrame while another thread sends frames.
Returns true on success, nil, err on failure. The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
UseConnection
-- ok is true, or nil and err on failure
local ok, err = web_socket:use_connection(connection)
Associates this WebSocket object with an existing, connected Rest object and prepares it for a client-side WebSocket session.
The opening WebSocket handshake is an HTTP GET upgrade request. Using Rest for the underlying connection allows the application to configure TLS, proxies, authentication, custom request headers, IPv6, socket options, bandwidth limits, and other connection features before the upgrade is performed.
- Connect the
Restobject to the server. - Call
UseConnection. - Call
AddClientHeaders. - Send the HTTP
GETrequest with theRestobject. - Call
ValidateServerHandshake.
Returns true on success, nil, err on failure. The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
ValidateServerHandshake
local ok, err = web_socket:validate_server_handshake()
Validates the server's response to the WebSocket opening handshake sent through the associated Rest object.
Validation checks that the server accepted the HTTP upgrade and returned the expected WebSocket handshake response, including the value derived from the client's Sec-WebSocket-Key. If this method returns true, the connection has entered the WebSocket protocol and data or control frames may be exchanged.
Rest object has sent the opening GET request and received the server's response. A successful HTTP request alone does not establish a WebSocket session; the response must also pass this validation.
Returns true on success, nil, err on failure. The second return value, err, is the object's last_error_text; wrap the call in assert() to raise an error instead.
Events
All Chilkat methods are synchronous: the call returns when the work is done. During a long-running call, chilkat.WebSocket reports progress to the functions given to set_event_handler, in a table keyed by event name (plain functions, not methods: closures carry whatever state they need):
web_socket:set_event_handler({
percent_done = function(pct) print(pct .. "%") end, -- return true to abort
progress_info = function(name, value) print(name, value) end,
})
web_socket.heartbeat_ms = 250 -- abort_check is called 4 times per secondInstalls the handlers, replacing any installed before; web_socket:set_event_handler(nil) removes them. The event names are checked when the table is installed: a misspelled one raises an error.
The abort_check handler is called at the interval set by the heartbeat_ms property (0, the default, disables it); percent_done is called when an operation's completion percentage is known; progress_info delivers named progress values. A true return from abort_check or percent_done aborts the running method, which then fails in the usual way (nil, err). An error raised in a handler aborts the method and is raised again from the method call; the object remains usable.
AbortCheck
web_socket:set_event_handler({ abort_check = function() ... end })
Enables a method call to be aborted by triggering the AbortCheck event at intervals defined by the HeartbeatMs property. If HeartbeatMs is set to its default value of 0, no events will occur. For instance, set HeartbeatMs to 200 to trigger 5 AbortCheck events per second.
Example
local deadline = os.time() + 30 -- give up after 30 seconds
web_socket.heartbeat_ms = 250 -- call the handler 4 times per second
web_socket:set_event_handler({ abort_check = function() return os.time() > deadline end })PercentDone
web_socket:set_event_handler({ percent_done = function(pct_done) ... end })
This provides the percentage completion for any method involving network communications or time-consuming processing, assuming the progress can be measured as a percentage. This event is triggered only when it's possible and logical to express the operation's progress as a percentage. The pctDone argument will range from 1 to 100. For methods that finish quickly, the number of PercentDone callbacks may vary, but the final callback will have pctDone equal to 100. For longer operations, callbacks will not exceed one per percentage point (e.g., 1, 2, 3, ..., 98, 99, 100).
The PercentDone callback also acts as an AbortCheck event. For fast methods where PercentDone fires, an AbortCheck event may not trigger since the PercentDone callback already provides an opportunity to abort. For longer operations, where time between PercentDone callbacks is extended, AbortCheck callbacks enable more responsive operation termination.
To abort the operation, set the abort output argument to true. This will cause the method to terminate and return a failure status or corresponding failure value.
Example
web_socket:set_event_handler({
percent_done = function(pct_done) -- 0 to 100
print("Percent done: " .. pct_done)
return false -- return true to abort the method in progress
end,
})ProgressInfo
web_socket:set_event_handler({ progress_info = function(name, value) ... end })
This event callback provides tag name/value pairs that detail what occurs during a method call. To discover existing tag names, create code to handle the event, emit the pairs, and review them. Most tag names are self-explanatory.
Note: Some Chilkat methods don't fire any ProgressInfo events.
Example
web_socket:set_event_handler({
progress_info = function(name, value) print(name .. ": " .. value) end,
})