WebSocket Chilkat2 Java Reference Documentation

WebSocket

Current Version: 11.7.0

Markdown version of this page for AI tools (v 11.7.0) · all AI docs

Chilkat.WebSocket

Connect to WebSocket servers and exchange client-side frames and messages.

Client-side only: Chilkat.WebSocket implements the client side of the WebSocket protocol. It initiates an opening handshake with an existing WebSocket server. It does not listen for incoming connections, accept clients, or implement a WebSocket server.

Chilkat.WebSocket operates over an established Chilkat.Rest connection. It creates and validates the HTTP upgrade handshake, sends and receives text or binary frames, supports fragmented messages, handles Ping, Pong, and Close control frames, polls for incoming data, and exposes frame-level diagnostics.

Client opening handshake

Upgrade a connected Rest session to WebSocket and validate the server's response before exchanging frames.

Text and binary messages

Send UTF-8 text or exact binary bytes as single-frame or fragmented WebSocket messages.

Frame-by-frame receiving

Read frames, inspect opcodes and the FIN state, and accumulate fragments until a complete message is available.

Ping and Pong

Use automatic or manual control-frame handling for keep-alive and responsiveness checks.

Clean close handshake

Exchange Close frames, inspect the peer's status code and reason, and terminate the underlying connection cleanly.

Separate read/write paths

Share a connection between two WebSocket objects when one thread needs to read while another writes.

Typical connection sequence: Connect a Rest object to the server, call UseConnection, call AddClientHeaders, send the opening HTTP GET request through Rest, and then call ValidateServerHandshake. Only after validation succeeds should the application call frame send/receive methods.
Frames versus messages: A WebSocket message may consist of one frame or several fragments. When receiving a fragmented message, call ReadFrame until FinalFrame is true, then retrieve the accumulated data with GetFrameData, GetFrameDataSb, or GetFrameDataBd.

Object Creation

import com.chilkatsoft.chilkat2.ChilkatException;
import com.chilkatsoft.chilkat2.WebSocket;

try (WebSocket webSocket = new WebSocket()) {
    // ... use webSocket ...
} catch (ChilkatException e) {
    System.out.println(e.getMessage());          // "WebSocket.someMethod failed: <reason>"
    System.out.println(e.getLastErrorText());    // the full log of the failed call
}
public WebSocket()

Creates the underlying native Chilkat object. The native library (chilkat2java) is loaded the first time any Chilkat2 object is created; see the README in the download for where it is looked for (-Dchilkat2.library.path, a classpath resource, or java.library.path).

public void close()

Releases the native object (WebSocket is AutoCloseable, so try-with-resources calls it). Calling it again does nothing; any other method or property accessor called afterwards throws IllegalStateException. An object that is never closed is freed by a background cleaner once it becomes unreachable, but the garbage collector does not see native memory, so closing is the normal path. Objects returned by methods are owned by the caller too.

public boolean isClosed()

Returns true once close() has been called.

Errors

A method that fails throws ChilkatException, an unchecked exception carrying getClassName(), getMethodName(), getReason() (one line, also in the message) and getLastErrorText() (the full log, captured at the moment of the failure). The object remains usable. Methods that look something up and find nothing return null instead of throwing (each such method says so), and methods that answer a question (hasMember, isUnlocked, ...) return a plain boolean. Property accessors do not throw for Chilkat reasons.

A null string or object argument throws NullPointerException naming the parameter (except where a method documents that null is accepted), and a string containing U+0000 throws IllegalArgumentException.

Use an object from one thread at a time; it may be handed from one thread to another. The one cross-thread operation is setting setAbortCurrent(true) on an object that is busy in another thread (on the classes that have AbortCurrent). Unlocking: call new Global().unlockBundle("...") once at startup.

Properties

CloseAutoRespond
// read/write
boolean getCloseAutoRespond()
void setCloseAutoRespond(boolean value)
Introduced in version 9.5.0.70

Controls whether Chilkat automatically answers an incoming Close control frame.

  • When true, an incoming Close is answered automatically if the client did not already initiate the close. After a Close has been both received and sent, Chilkat closes the underlying connection.
  • When false, the application can detect the received Close through CloseReceived or FrameOpcode and call SendClose itself.

The default is true.

Closing handshake: A peer that receives a Close and has not already sent one should respond with a Close. Automatic response is usually the safest choice unless the application must control the exact status code or timing.

top
CloseReason
// read-only
String getCloseReason()
Introduced in version 9.5.0.70

Returns the UTF-8 reason text contained in the received Close control frame.

The value is empty when the peer supplied no reason or when no Close frame has been received. A reason is diagnostic text and should not be treated as a stable machine-readable error identifier; use CloseStatusCode for protocol-level handling.

top
CloseReceived
// read-only
boolean getCloseReceived()
Introduced in version 9.5.0.70

true after a Close control frame has been received on the current WebSocket connection.

When CloseAutoRespond is false, use this property to determine whether the application needs to call SendClose to complete the closing handshake. The received status code and reason, if present, are available through CloseStatusCode and CloseReason.

top
CloseStatusCode
// read-only
int getCloseStatusCode()
Introduced in version 9.5.0.70

Returns the status code contained in the received Close control frame.

Returns 0 when no Close frame has been received or when the received Close frame did not include a status code.

Meaning of zero: 0 is an API sentinel; it is not a WebSocket close status transmitted by the peer.

top
DebugLogFilePath
// read/write
String getDebugLogFilePath()
void setDebugLogFilePath(String value)

If set to a file path, this property logs the LastErrorText of each Chilkat method or property call to the specified file. This logging helps identify the context and history of Chilkat calls leading up to any crash or hang, aiding in debugging.

Enabling the VerboseLogging property provides more detailed information. This property is mainly used for debugging rare instances where a Chilkat method call causes a hang or crash, which should generally not happen.

Possible causes of hangs include:

  • A timeout property set to 0, indicating an infinite timeout.
  • A hang occurring within an event callback in the application code.
  • An internal bug in the Chilkat code causing the hang.

More Information and Examples
top
FinalFrame
// read-only
boolean getFinalFrame()
Introduced in version 9.5.0.70

true if the frame most recently delivered by ReadFrame had its WebSocket FIN bit set; otherwise false.

For a fragmented data message, continue reading while this property is false. The fragment with true completes the message. Unfragmented messages have true on their only frame.

Control frames: Close, Ping, and Pong are control frames and are not fragmented by the WebSocket protocol; their FIN bit is always set.

top
FrameDataLen
// read-only
int getFrameDataLen()
Introduced in version 9.5.0.70

Returns the number of payload bytes currently accumulated in the internal receive buffer.

The value can represent data from one frame or from multiple calls to ReadFrame, which is useful when receiving a fragmented message. The accumulated bytes remain available until retrieved by GetFrameData, GetFrameDataSb, or GetFrameDataBd.

Message length: This is the length accumulated so far, not necessarily the final length of the complete WebSocket message. Check FinalFrame to determine whether the last received fragment completed the message.

top
FrameOpcode
// read-only
String getFrameOpcode()
Introduced in version 9.5.0.70

Returns the symbolic opcode of the frame most recently delivered by ReadFrame.

ValueMeaning
ContinuationA later fragment of a Text or Binary message
TextUTF-8 text data
BinaryBinary data
CloseClosing handshake
PingPing control frame
PongPong control frame

Before any frame has been received, the value is the empty string. Ping or Pong frames handled internally by the auto-response/auto-consume options may not be returned as the current frame.

top
FrameOpcodeInt
// read-only
int getFrameOpcodeInt()
Introduced in version 9.5.0.70

Returns the numeric opcode of the frame most recently delivered by ReadFrame.

ValueFrame type
0Continuation
1Text
2Binary
8Close
9Ping
10Pong

Use FrameOpcode when a readable symbolic value is preferred.

top
HeartbeatMs
// read/write
int getHeartbeatMs()
void setHeartbeatMs(int value)
Introduced in version 9.5.0.97

Specifies the interval, in milliseconds, between AbortCheck event callbacks during supported blocking operations.

The default is 0, which disables periodic AbortCheck callbacks. Set a positive value when the application needs an opportunity to cancel a long-running send or receive operation.

Not a WebSocket heartbeat: Despite the property name, this setting does not transmit Ping frames and does not monitor peer liveness. Use SendPing and Ping/Pong handling for protocol-level heartbeat behavior.

More Information and Examples
top
IdleTimeoutMs
// read/write
int getIdleTimeoutMs()
void setIdleTimeoutMs(int value)

Specifies the maximum number of milliseconds an active send or receive operation may remain stalled while waiting for additional network progress.

The default is 30000 milliseconds (30 seconds). This is an inactivity timeout, not a total limit on the duration of the operation. An operation may continue longer than this value as long as data continues to be transferred.

Not a keep-alive interval: This property does not automatically send WebSocket Ping frames. Use SendPing when the application needs protocol-level keep-alive or responsiveness checks.

top
IsConnected
// read-only
boolean getIsConnected()
Introduced in version 9.5.0.70

true when the underlying WebSocket network connection is currently open; otherwise false.

Connection state is not a health check: A network interruption may not be detected until the next read or write operation. Use normal I/O results—and optionally Ping/Pong—to determine whether a seemingly connected peer is still responsive.

top
LastErrorHtml
// read-only
String getLastErrorHtml()

Provides HTML-formatted information about the last called method or property. If a method call fails or behaves unexpectedly, check this property for details. Note that information is available regardless of the method call's success.

top
LastErrorText
// read-only
String getLastErrorText()

Provides plain text information about the last called method or property. If a method call fails or behaves unexpectedly, check this property for details. Note that information is available regardless of the method call's success.

top
LastErrorXml
// read-only
String getLastErrorXml()

Provides XML-formatted information about the last called method or property. If a method call fails or behaves unexpectedly, check this property for details. Note that information is available regardless of the method call's success.

top
LastMethodSuccess
// read/write
boolean getLastMethodSuccess()
void setLastMethodSuccess(boolean value)

Indicates the success or failure of the most recent method call: true means success, false means failure. This property remains unchanged by property setters or getters. This method is present to address challenges in checking for null or Nothing returns in certain programming languages. Note: This property does not apply to methods that return integer values or to boolean-returning methods where the boolean does not indicate success or failure.

top
NeedSendPong
// read-only
boolean getNeedSendPong()
Introduced in version 9.5.0.70

true when a Ping frame has been received but no corresponding Pong has yet been sent.

This property is primarily useful when PingAutoRespond is false. Call SendPong as soon as practical; it automatically sends the received Ping payload in the Pong response.

top
PingAutoRespond
// read/write
boolean getPingAutoRespond()
void setPingAutoRespond(boolean value)
Introduced in version 9.5.0.70

Controls automatic handling of incoming Ping control frames.

  • When true, Chilkat sends the required Pong automatically and ReadFrame consumes the Ping internally, continuing until another frame is available.
  • When false, the Ping can be returned to the application. Check NeedSendPong and call SendPong as soon as practical.

The default is true.

Payload echo: A Pong sent in response to a Ping must carry the same application data. SendPong automatically uses the stored payload of the unanswered Ping.

top
PongAutoConsume
// read/write
boolean getPongAutoConsume()
void setPongAutoConsume(boolean value)
Introduced in version 9.5.0.70

Controls whether incoming Pong control frames are hidden from the application.

  • When true, ReadFrame consumes Pong frames internally and continues reading until a non-Pong frame is available.
  • When false, an incoming Pong can be returned normally with FrameOpcode equal to Pong.

The default is true. Check PongConsumed after ReadFrame to learn whether one or more Pong frames were consumed during that call.

top
PongConsumed
// read-only
boolean getPongConsumed()
Introduced in version 9.5.0.70

true if the most recent call to ReadFrame internally consumed a Pong frame while PongAutoConsume was true.

The property is reset to false at the beginning of each ReadFrame call and set to true if a Pong is consumed during that call.

Why unsolicited Pong is possible: Either endpoint may send a Pong without a preceding Ping, and a response to an earlier Ping may arrive between application data frames. Automatic consumption allows ordinary read loops to ignore these control frames while still detecting that they occurred.

top
ReadFrameFailReason
// read-only
int getReadFrameFailReason()
Introduced in version 9.5.0.70

When ReadFrame returns false, this property categorizes the reason:

ValueMeaning
0No failure is recorded
1Read inactivity timeout
2Aborted by an application callback
3Fatal socket error or lost connection
4Invalid WebSocket frame bytes were received
99Unexpected catch-all failure

Use this value for programmatic branching and inspect LastErrorText for detailed diagnostics.

top
UncommonOptions
// read-only
String getUncommonOptions()
Introduced in version 9.5.0.80

Contains a comma-separated list of rarely needed compatibility or platform options. The default is the empty string and should normally remain unchanged.

KeywordEffect
ProtectFromVpnOn Android, attempts to route the connection outside an installed or active VPN. Introduced in v9.5.0.80.
Platform-specific behavior: This option applies only on Android. Leave the property empty on other platforms and unless bypassing the device VPN is an explicit application requirement.

top
VerboseLogging
// read/write
boolean getVerboseLogging()
void setVerboseLogging(boolean value)

If set to true, then the contents of LastErrorText (or LastErrorXml, or LastErrorHtml) may contain more verbose information. The default value is false. Verbose logging should only be used for debugging. The potentially large quantity of logged information may adversely affect peformance.

top
Version
// read-only
String getVersion()

Version of the component/library, such as "10.1.0"

More Information and Examples
top

Methods

AddClientHeaders
void addClientHeaders()
Introduced in version 9.5.0.70

Adds the standard client opening-handshake headers to the Rest object supplied to UseConnection:

Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Key: ...
Sec-WebSocket-Version: 13

Sec-WebSocket-Key contains a newly generated client nonce used by the server to produce Sec-WebSocket-Accept.

Additional handshake headers: If the server requires headers such as Origin, Authorization, cookies, or Sec-WebSocket-Protocol, add them through the associated Rest object before sending the HTTP upgrade request.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

More Information and Examples
top
CloseConnection
void closeConnection()
Introduced in version 9.5.0.70

Immediately closes the underlying network connection without completing the WebSocket closing handshake.

Use this method when the connection must be abandoned because of a fatal error, timeout, application shutdown, or an unresponsive peer.

Preferred shutdown: For a normal shutdown, call SendClose, receive the peer's Close frame with ReadFrame, and allow the closing handshake to complete. An abrupt transport close does not provide the peer with a WebSocket status code or reason.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

top
GetFrameData
String getFrameData()
Introduced in version 9.5.0.70

Returns the bytes accumulated by successful calls to ReadFrame as a string, then clears the internal receive buffer.

This method is intended for WebSocket text-message data. For arbitrary binary payloads, use GetFrameDataBd to avoid interpreting binary bytes as text.

Fragmented messages: To retrieve an entire fragmented message, continue calling ReadFrame until FinalFrame is true, and then call GetFrameData once. Calling this method earlier returns and clears only the data accumulated so far.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

top
GetFrameDataBd
void getFrameDataBd(BinData binData)
Introduced in version 9.5.0.70

Appends the bytes accumulated by successful calls to ReadFrame to binData, then clears the internal receive buffer.

Use this method for binary messages or whenever the exact received bytes must be preserved. Existing data in the destination BinData is retained because the received bytes are appended.

Receive-buffer ownership: Calling any one of GetFrameData, GetFrameDataSb, or GetFrameDataBd consumes the same internal buffer. Retrieve the data using only the form needed by the application.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

More Information and Examples
top
GetFrameDataSb
void getFrameDataSb(StringBuilder sb)
Introduced in version 9.5.0.70

Appends the text represented by the bytes accumulated by successful calls to ReadFrame to sb, then clears the internal receive buffer.

Existing text in the destination StringBuilder is retained. This method is most appropriate for text-message data; use GetFrameDataBd for arbitrary binary payloads.

Fragmented messages: The receive buffer can accumulate multiple frames. Read until FinalFrame is true before calling this method when the application wants the complete message.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

top
PollDataAvailable
boolean pollDataAvailable()
Introduced in version 9.5.0.70

Checks whether bytes are currently waiting to be read from the underlying WebSocket connection.

Returns true when incoming data is available and false when no data is presently waiting.

Polling is only a snapshot: A true result does not mean that an entire WebSocket frame or message has arrived. Call ReadFrame to parse the protocol frame. A false result does not indicate that the peer will not send data later.

Never throws: false is an answer, not a failure.

top
ReadFrame
void readFrame()
Introduced in version 9.5.0.70

Reads the next WebSocket frame from the connected server. On success, the method updates FrameOpcode, FrameOpcodeInt, FinalFrame, and FrameDataLen.

Frame payload bytes are added to an internal receive buffer. The buffer may therefore contain data accumulated by multiple calls to ReadFrame. Retrieve and clear it with GetFrameData, GetFrameDataSb, or GetFrameDataBd.

Reading a complete message

Call ReadFrame until FinalFrame is true, then retrieve the accumulated message data. A fragmented message begins with a Text or Binary frame and continues with one or more Continuation frames.

Control-frame automation: Depending on PingAutoRespond and PongAutoConsume, incoming Ping and Pong frames may be handled internally, causing this method to continue reading until another frame is available. If the method returns false, inspect ReadFrameFailReason and LastErrorText.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

top
SendClose
void sendClose(boolean includeStatus, int statusCode, String reason)
Introduced in version 9.5.0.70

Sends a WebSocket Close control frame and begins or completes the closing handshake.

  • If includeStatus is false, the Close frame contains no status code and statusCode and reason are ignored.
  • If includeStatus is true, the frame contains statusCode followed by the UTF-8 bytes of reason.

The complete Close payload cannot exceed 125 bytes, leaving at most 123 bytes for the UTF-8 reason after the two-byte status code. Chilkat truncates an overlong reason. The API accepts status-code integers from 0 through 16383.

Protocol-valid status codes: The API's numeric range is broader than the set valid for transmission under RFC 6455. Use a defined protocol code such as 1000 for normal closure, or an appropriate application code in the 3000–4999 range. Codes 1005, 1006, and 1015 are reserved reporting values and must not be sent in a Close frame.
Clean close: After initiating a close, read the peer's Close response. If this method answers a Close already received from the server, Chilkat also closes the underlying connection after sending the response.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

top
SendFrame
void sendFrame(String stringToSend, boolean finalFrame)
Introduced in version 9.5.0.70

Sends one WebSocket text data frame containing stringToSend. WebSocket text data is UTF-8 on the wire.

  • Set finalFrame to true when this frame completes the message.
  • Set finalFrame to false when additional frames will follow as part of the same fragmented message.

For a normal unfragmented text message, call this method once with finalFrame set to true. For a fragmented message, call it repeatedly and set true only for the final fragment.

Frames and messages: A WebSocket message may contain one frame or multiple fragments. Do not begin a second data message until the current fragmented message has been completed. Control frames such as Ping, Pong, and Close may occur between message fragments.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

top
SendFrameBd
void sendFrameBd(BinData bdToSend, boolean finalFrame)
Introduced in version 9.5.0.70

Sends one WebSocket binary data frame containing the current bytes in bdToSend.

  • Set finalFrame to true when this frame completes the binary message.
  • Set finalFrame to false when additional binary-message fragments will follow.

For an ordinary single-frame binary message, set finalFrame to true.

Exact bytes: No text encoding is involved. The bytes stored in bdToSend become the frame payload, while Chilkat applies the client-side WebSocket framing and masking required by the protocol.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

More Information and Examples
top
SendFrameSb
void sendFrameSb(StringBuilder sbToSend, boolean finalFrame)
Introduced in version 9.5.0.70

Sends one WebSocket text data frame containing the current contents of sbToSend.

  • Set finalFrame to true when this frame completes the message.
  • Set finalFrame to false when more fragments will follow.

For an ordinary single-frame text message, set finalFrame to true. WebSocket text data is UTF-8 on the wire.

Message fragmentation: Repeated calls with finalFrame set to false create fragments of the same text message. Complete the message with a final call that passes true.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

top
SendPing
void sendPing(String pingData)
Introduced in version 9.5.0.70

Sends a WebSocket Ping control frame. If pingData is non-empty, its UTF-8 bytes are included as the Ping payload.

WebSocket control-frame payloads are limited to 125 bytes. If the UTF-8 representation exceeds this limit, Chilkat truncates it to 125 bytes.

Ping/Pong behavior: A peer that receives a Ping is expected to send a Pong containing the same application data as soon as practical. Ping is useful for protocol-level liveness checks, but receiving a Pong does not by itself prove that the application running above the connection is healthy.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

More Information and Examples
top
SendPong
void sendPong()
Introduced in version 9.5.0.70

Sends a WebSocket Pong control frame.

When a Ping has been received and has not yet been answered, this method automatically uses the previously received Ping payload as the Pong payload, as required for a Ping response.

Manual response mode: This method is normally used when PingAutoRespond is false and NeedSendPong is true. When automatic Ping handling is enabled, Chilkat sends the Pong internally.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

top
ShareConnection
void shareConnection(WebSocket ws)
Introduced in version 11.0.0

Causes the calling WebSocket object to share the already-established WebSocket connection owned by ws.

This enables a bidirectional design in which separate WebSocket objects operate on the same connection—for example, one thread blocks in ReadFrame while another thread sends frames.

Concurrency model: Use this feature to separate the read path from the write path. The application remains responsible for coordinating object lifetime, shutdown, and higher-level message state. Avoid multiple concurrent readers or multiple unsynchronized writers unless the application provides its own coordination.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

top
UseConnection
void useConnection(Rest connection)
Introduced in version 9.5.0.70

Associates this WebSocket object with an existing, connected Rest object and prepares it for a client-side WebSocket session.

The opening WebSocket handshake is an HTTP GET upgrade request. Using Rest for the underlying connection allows the application to configure TLS, proxies, authentication, custom request headers, IPv6, socket options, bandwidth limits, and other connection features before the upgrade is performed.

Client-side API: Chilkat.WebSocket initiates connections to WebSocket servers. It does not listen for incoming connections or implement a WebSocket server endpoint.
Typical opening sequence
  1. Connect the Rest object to the server.
  2. Call UseConnection.
  3. Call AddClientHeaders.
  4. Send the HTTP GET request with the Rest object.
  5. Call ValidateServerHandshake.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

top
ValidateServerHandshake
void validateServerHandshake()
Introduced in version 9.5.0.70

Validates the server's response to the WebSocket opening handshake sent through the associated Rest object.

Validation checks that the server accepted the HTTP upgrade and returned the expected WebSocket handshake response, including the value derived from the client's Sec-WebSocket-Key. If this method returns true, the connection has entered the WebSocket protocol and data or control frames may be exchanged.

Call order: Call this method only after the Rest object has sent the opening GET request and received the server's response. A successful HTTP request alone does not establish a WebSocket session; the response must also pass this validation.

Throws ChilkatException on failure; e.getLastErrorText() (or the object's getLastErrorText()) explains why, and the object remains usable.

More Information and Examples
top

Events

All Chilkat methods are synchronous: the call returns when the work is done. During a long-running call, WebSocket reports progress through a ProgressListener, an interface with three methods, each with a default, so you override only what you need:

import com.chilkatsoft.chilkat2.ProgressListener;

webSocket.setProgressListener(new ProgressListener() {
    @Override public boolean percentDone(int pctDone) {
        System.out.println(pctDone + "%");
        return false;           // return true to abort the method in progress
    }
    @Override public void progressInfo(String name, String value) {
        System.out.println(name + ": " + value);
    }
});
webSocket.setHeartbeatMs(250);   // abortCheck 4 times per second

For a single callback, a lambda is shorter:

webSocket.onPercentDone(pct -> { System.out.println(pct + "%"); return false; });
public void setProgressListener(ProgressListener listener)

Installs listener as the receiver of this object's events, replacing any listener or lambda installed before; null removes it.

public ProgressListener getProgressListener()

Returns the installed listener, or null.

public void onAbortCheck(BooleanSupplier callback)
public void onPercentDone(IntPredicate callback)
public void onProgressInfo(BiConsumer<String, String> callback)

Each installs a listener whose only callback is the given lambda (from java.util.function). Like setProgressListener, each replaces the listener installed before, so to handle more than one event, implement ProgressListener. null removes the listener.

abortCheck is called at the interval set by the HeartbeatMs property (0, the default, disables it); percentDone is called when an operation's completion percentage is known; progressInfo delivers named progress values. Returning true from abortCheck or percentDone aborts the running method, which then throws ChilkatException.

Callbacks run on the thread that called the method, before it returns. Inside a callback, property accessors of the object (such as setAbortCurrent(true)) and other objects may be used, but calling a method of the same object throws IllegalStateException. An exception thrown by a callback aborts the running method and is rethrown from it; the object remains usable.

AbortCheck
// ProgressListener method (default returns false), or onAbortCheck(BooleanSupplier)
boolean abortCheck()

Enables a method call to be aborted by triggering the AbortCheck event at intervals defined by the HeartbeatMs property. If HeartbeatMs is set to its default value of 0, no events will occur. For instance, set HeartbeatMs to 200 to trigger 5 AbortCheck events per second.

More Information and Examples

Example

import java.util.concurrent.atomic.AtomicBoolean;

final AtomicBoolean stop = new AtomicBoolean(false);   // another thread may call stop.set(true)
webSocket.setHeartbeatMs(250);                     // call abortCheck 4 times per second
webSocket.onAbortCheck(() -> stop.get());
top
PercentDone
// ProgressListener method (default returns false), or onPercentDone(IntPredicate)
boolean percentDone(int pctDone)

This provides the percentage completion for any method involving network communications or time-consuming processing, assuming the progress can be measured as a percentage. This event is triggered only when it's possible and logical to express the operation's progress as a percentage. The pctDone argument will range from 1 to 100. For methods that finish quickly, the number of PercentDone callbacks may vary, but the final callback will have pctDone equal to 100. For longer operations, callbacks will not exceed one per percentage point (e.g., 1, 2, 3, ..., 98, 99, 100).

The PercentDone callback also acts as an AbortCheck event. For fast methods where PercentDone fires, an AbortCheck event may not trigger since the PercentDone callback already provides an opportunity to abort. For longer operations, where time between PercentDone callbacks is extended, AbortCheck callbacks enable more responsive operation termination.

To abort the operation, set the abort output argument to true. This will cause the method to terminate and return a failure status or corresponding failure value.

More Information and Examples

Example

webSocket.onPercentDone(pct -> {
    // pct ranges from 0 to 100.
    System.out.println("Percent done: " + pct);
    return false;   // return true to abort the method in progress
});
top
ProgressInfo
// ProgressListener method (default does nothing), or onProgressInfo(BiConsumer<String, String>)
void progressInfo(String name, String value)

This event callback provides tag name/value pairs that detail what occurs during a method call. To discover existing tag names, create code to handle the event, emit the pairs, and review them. Most tag names are self-explanatory.

Note: Some Chilkat methods don't fire any ProgressInfo events.

More Information and Examples

Example

webSocket.onProgressInfo((name, value) -> System.out.println(name + ": " + value));
top