Prng PHP ActiveX Reference Documentation

Prng

Current Version: 11.5.0

Chilkat.Prng

Generate random bytes, encoded values, passwords, and application identifiers.

Use Chilkat.Prng when an application needs random bytes or random text values for cryptographic or application-level purposes. The class can seed itself automatically from the system entropy source, accept additional entropy from the application, and produce random data as raw bytes, encoded strings, passwords, integers, booleans, GUID-style values, or higher-level identifiers such as Firebase Push IDs.

Random bytes

Generate random byte data for keys, IVs, nonces, salts, tokens, test data, or protocol-specific binary values.

Encoded random strings

Produce random values encoded as Base64, hex, URL-safe text, or other supported encodings when binary data must be represented as text.

Password generation

Create random passwords using configurable character sets and length requirements.

Entropy input

Allow the PRNG to seed from the system entropy source and optionally add application-provided entropy.

Random application values

Generate random integers, booleans, GUID-style values, and other convenient random outputs for application logic.

Firebase Push IDs

Create Firebase-style push IDs for applications that need sortable, client-generated identifiers.

Common pattern: Use Prng to create random material in the form required by the caller: bytes for cryptographic inputs, encoded strings for tokens or API values, passwords for user-facing credentials, or Firebase Push IDs for sortable identifiers. For cryptographic workflows, generate enough random bytes for the algorithm or protocol and avoid reducing randomness by truncating or reformatting values incorrectly.

Object Creation

Chilkat v10.0.0 or greater:
$obj = new COM("Chilkat.Prng");
Chilkat v9.5.0.*:
$obj = new COM("Chilkat_9_5_0.Prng");

Properties

DebugLogFilePath
string DebugLogFilePath

If set to a file path, this property logs the LastErrorText of each Chilkat method or property call to the specified file. This logging helps identify the context and history of Chilkat calls leading up to any crash or hang, aiding in debugging.

Enabling the VerboseLogging property provides more detailed information. This property is mainly used for debugging rare instances where a Chilkat method call causes a hang or crash, which should generally not happen.

Possible causes of hangs include:

  • A timeout property set to 0, indicating an infinite timeout.
  • A hang occurring within an event callback in the application code.
  • An internal bug in the Chilkat code causing the hang.

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LastBinaryResult
VARIANT LastBinaryResult (read-only)

This property is mainly used in SQL Server stored procedures to retrieve binary data from the last method call that returned binary data. It is only accessible if Chilkat.Global.KeepBinaryResult is set to true. This feature allows for the retrieval of large varbinary results in an SQL Server environment, which has restrictions on returning large data via method calls, though temp tables can handle binary properties.

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LastErrorHtml
string LastErrorHtml (read-only)

Provides HTML-formatted information about the last called method or property. If a method call fails or behaves unexpectedly, check this property for details. Note that information is available regardless of the method call's success.

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LastErrorText
string LastErrorText (read-only)

Provides plain text information about the last called method or property. If a method call fails or behaves unexpectedly, check this property for details. Note that information is available regardless of the method call's success.

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LastErrorXml
string LastErrorXml (read-only)

Provides XML-formatted information about the last called method or property. If a method call fails or behaves unexpectedly, check this property for details. Note that information is available regardless of the method call's success.

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LastMethodSuccess
bool LastMethodSuccess

Indicates the success or failure of the most recent method call: true means success, false means failure. This property remains unchanged by property setters or getters. This method is present to address challenges in checking for null or Nothing returns in certain programming languages. Note: This property does not apply to methods that return integer values or to boolean-returning methods where the boolean does not indicate success or failure.

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LastStringResult
string LastStringResult (read-only)

In SQL Server stored procedures, this property holds the string return value of the most recent method call that returns a string. It is accessible only when Chilkat.Global.KeepStringResult is set to TRUE. SQL Server has limitations on string lengths returned from methods and properties, but temp tables can be used to access large strings.

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LastStringResultLen
int LastStringResultLen (read-only)

The length, in characters, of the string contained in the LastStringResult property.

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PrngName
string PrngName
Introduced in version 9.5.0.52

Selects the pseudo-random number generator used by this object. The only supported value is fortuna, which is also the default. Chilkat's Fortuna implementation uses AES-256 for generation and SHA-256 in its entropy-processing and reseeding design.

Compatibility note: Assigning any value other than fortuna is ignored. Applications should normally leave this property unchanged.

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VerboseLogging
bool VerboseLogging

If set to true, then the contents of LastErrorText (or LastErrorXml, or LastErrorHtml) may contain more verbose information. The default value is false. Verbose logging should only be used for debugging. The potentially large quantity of logged information may adversely affect peformance.

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Version
string Version (read-only)

Version of the component/library, such as "10.1.0"

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Methods

AddEntropy
bool AddEntropy(string entropy, string encoding)
Introduced in version 9.5.0.52

Adds caller-supplied seed material to the PRNG. entropy contains the bytes in the text encoding named by encoding, such as hex, base64, or ascii. For Fortuna, the decoded bytes are incorporated into the internal entropy pools and become available to later reseeding.

This method is optional and is not the normal way an application obtains entropy for the PRNG. It may be called more than once and at any point during the lifetime of the object. It returns true when the input is decoded and accepted, or false if the encoding is invalid or another error occurs.

Automatic system seeding: If no entropy has been added before the first request for random output, Chilkat automatically obtains 32 bytes from the platform's cryptographic system entropy source to seed the PRNG. This is the normal and recommended mode of operation. Call AddEntropy only when the application has additional trustworthy entropy to contribute or deliberately needs deterministic seeding for testing.
Repeatable tests: A fresh Prng object can be seeded with the same deterministic values to reproduce the same output sequence, provided the same entropy calls and random-generation calls occur in the same order. Predictable seed material is appropriate only for tests and debugging. Do not use it for real keys, nonces, passwords, or tokens.

Returns true for success, false for failure.

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AddEntropyBytes
bool AddEntropyBytes(VARIANT entropy)
Introduced in version 9.5.0.52

Adds the bytes in entropy as caller-supplied seed material for the PRNG. For Fortuna, the bytes are incorporated into the internal entropy pools and become available to later reseeding.

This method is optional and is not normally needed to initialize the PRNG. It may be called repeatedly. It returns true when the bytes are accepted, or false if an error occurs.

Automatic system seeding: If no entropy has been added before the first request for random output, Chilkat automatically obtains 32 bytes from the platform's cryptographic system entropy source to seed the PRNG. This is the normal and recommended mode of operation. Call AddEntropyBytes only when the application has additional trustworthy entropy to contribute or deliberately needs deterministic seeding for testing.
Repeatable tests: Predictable bytes can be used to reproduce an output sequence on a fresh Prng object when the same calls are made in the same order. Use predictable seed material only for tests and debugging, never for production cryptographic values.

Returns true for success, false for failure.

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ExportEntropy
string ExportEntropy()
Introduced in version 9.5.0.52

Exports a Base64-encoded value derived from the PRNG's accumulated entropy pools. The internal pools are rehashed for export so the returned value is not a direct disclosure of the generator state.

The returned value can be persisted and supplied to ImportEntropy when a later process starts. For language bindings in which this method directly returns a string, check LastMethodSuccess before using the result.

Seed-file guidance: Imported entropy can improve startup behavior, but it should not be the only seed used indefinitely. After importing, also allow Chilkat to obtain fresh operating-system entropy. Protect persisted entropy from unauthorized modification and accidental reuse across cloned systems.

Returns null on failure

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FirebasePushId
string FirebasePushId()
Introduced in version 9.5.0.58

Generates a Firebase-compatible push ID. A push ID is a 20-character identifier built from a 48-bit millisecond timestamp followed by 72 bits of randomness, encoded with Firebase's ordered 64-character alphabet.

The timestamp prefix makes push IDs sort approximately by creation time, while the random portion makes collisions highly unlikely across independent clients. For language bindings in which this method directly returns a string, check LastMethodSuccess before using the result.

Not a secret: A push ID is an identifier, not an authentication token. Its prefix reveals approximate creation time, and uniqueness is probabilistic rather than an absolute guarantee.

Returns null on failure

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GenRandom
string GenRandom(int numBytes, string encoding)
Introduced in version 9.5.0.52

Generates numBytes random bytes and returns those bytes as text using the encoding named by encoding, such as hex, base64, or base64url. numBytes is the number of binary bytes before text encoding; it is not the number of output characters.

If no entropy has been added before the first request for random output, Chilkat automatically obtains 32 bytes from the platform's cryptographic system entropy source to seed the PRNG.

For language bindings in which this method directly returns a string, check LastMethodSuccess before using the result.

Encoding does not add entropy: Hex, Base64, and other encodings represent the same random bytes in different textual forms. Choose numBytes from the security requirement of the key, nonce, salt, or token—not from the desired text length.

Returns null on failure

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GenRandomBd
bool GenRandomBd(int numBytes, Chilkat.BinData bd)
Introduced in version 9.5.0.66

Generates numBytes random bytes and appends them to the existing contents of the BinData object passed in bd. The destination is not cleared before the bytes are added.

If no entropy has been added before the first request for random output, Chilkat automatically obtains 32 bytes from the platform's cryptographic system entropy source to seed the PRNG.

Returns true on success or false on failure.

Appending behavior: Call BinData.Clear first when the destination should contain only the newly generated bytes.

Returns true for success, false for failure.

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GenRandomBytes
VARIANT GenRandomBytes(int numBytes)
Introduced in version 9.5.0.52

Generates and returns numBytes random bytes.

If no entropy has been added before the first request for random output, Chilkat automatically obtains 32 bytes from the platform's cryptographic system entropy source to seed the PRNG.

In language bindings where byte-returning methods use LastMethodSuccess, verify that property before using the returned bytes.

Returns null on failure

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GetEntropy
string GetEntropy(int numBytes, string encoding)
Introduced in version 9.5.0.52

Requests numBytes bytes from the platform's cryptographic system entropy source and returns them using the text encoding named by encoding. This obtains system-provided random seed material directly; it is different from asking the Fortuna generator to expand its current state with GenRandom.

For seeding this PRNG, 32 bytes normally provide the full 256-bit seed input expected by the implementation. Applications may request another amount when a protocol specifically requires raw bytes from the system source.

For language bindings in which this method directly returns a string, check LastMethodSuccess before using the result.

Usually unnecessary: The simplest secure use is to call a random-generation method directly. If no entropy was added explicitly, Chilkat automatically obtains 32 bytes of system entropy on the first generation request.

Returns null on failure

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GetEntropyBytes
VARIANT GetEntropyBytes(int numBytes)
Introduced in version 9.5.0.52

Requests and returns numBytes bytes from the platform's cryptographic system entropy source. This obtains system-provided random seed material directly rather than expanding the current Fortuna state.

For seeding this PRNG, 32 bytes normally provide the full 256-bit seed input expected by the implementation. In language bindings where byte-returning methods use LastMethodSuccess, verify that property before using the returned bytes.

Usually unnecessary: Random-generation methods automatically seed the object from the operating system on first use when the application has not supplied entropy.

Returns null on failure

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ImportEntropy
bool ImportEntropy(string entropy)
Introduced in version 9.5.0.52

Imports the Base64-encoded entropy value previously returned by ExportEntropy. The imported material is supplied to the PRNG for use in its entropy and reseeding process.

Returns true if the value is valid and imported successfully. Returns false if it cannot be decoded or imported; check LastErrorText for details.

Recommended startup sequence: Import persisted entropy before the first random-generation call, then mix in fresh system entropy or allow the first generation call to perform Chilkat's automatic system seeding.

Returns true for success, false for failure.

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RandomInt
int RandomInt(int low, int high)
Introduced in version 9.5.0.52

Returns a pseudorandom integer in the inclusive range from low through high. For example, RandomInt(4, 8) can return 4, 5, 6, 7, or 8.

The caller should ensure that low is less than or equal to high.

Cryptographic material: Use GenRandom, GenRandomBytes, or GenRandomBd when a protocol requires an exact number of random bytes. Do not assemble keys or nonces from decimal random integers unless the protocol explicitly defines that representation.
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RandomPassword
string RandomPassword(int length, bool mustIncludeDigit, bool upperAndLowercase, string mustHaveOneOf, string excludeChars)
Introduced in version 9.5.0.52

Generates a password of exactly length characters while applying the requested composition rules:

ArgumentEffect
mustIncludeDigitWhen true, require at least one digit from 0-9.
upperAndLowercaseWhen true, require at least one lowercase and at least one uppercase US-ASCII letter.
mustHaveOneOfWhen nonempty, require at least one character from this supplied set, such as !@#$%.
excludeCharsExclude every listed character from the generated password. This is useful for ambiguous characters such as iIlL1oO0.

The requested length must be large enough to satisfy all enabled requirements, and exclusions must not remove every usable character from a required category. For language bindings in which this method directly returns a string, check LastMethodSuccess before using the result.

Password policy note: Longer randomly generated passwords generally provide more security than short passwords with many composition rules. Also ensure the receiving system accepts every character that may be generated.

Returns null on failure

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RandomString
string RandomString(int length, bool bDigits, bool bLower, bool bUpper)
Introduced in version 9.5.0.52

Generates a string of exactly length characters. The remaining arguments select the character categories placed in the source alphabet:

ArgumentWhen true
bDigitsInclude digits 0-9.
bLowerInclude lowercase ASCII letters a-z.
bUpperInclude uppercase ASCII letters A-Z.

At least one character category must be enabled. The flags define the pool from which each character is chosen; they do not guarantee that every enabled category appears in a particular result.

Requirement-aware passwords: Use RandomPassword instead when the result must contain at least one digit, both uppercase and lowercase letters, or a required special character.

Returns null on failure

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