CkGlobal C++ Reference Documentation
Current Version: 188.8.131.52
Provides a means for updating global settings that affect all types of Chilkat objects across all instances.
// Local variable on the stack CkGlobal obj; // Dynamically allocate/delete CkGlobal *pObj = new CkGlobal(); // ... delete pObj;
void put_AnsiCodePage(int newVal);
The default ANSI code page is determined at runtime based on the computer where the application happens to be running. For example, the ANSI code page for an application running on a Japanese computer is likely to be Shift_JIS (code page 932), whereas on a US-English computer it would be iso-8859-1 (or Windows-1252 which is essentially a superset of iso-8859-1).
If there is a desire for the Chilkat library to use a specific ANSI code page regardless of locale, then this property should be set to the desired code page. The default value of this property is the ANSI code page of the local computer.top
const char *debugLogFilePath(void);
void put_DebugLogFilePath(const char *ansiOrUtf8Str);
If set to a file path, causes each Chilkat method or property call to automatically append it's LastErrorText to the specified log file. The information is appended such that if a hang or crash occurs, it is possible to see the context in which the problem occurred, as well as a history of all Chilkat calls up to the point of the problem. The VerboseLogging property can be set to provide more detailed information.
This property is typically used for debugging the rare cases where a Chilkat method call hangs or generates an exception that halts program execution (i.e. crashes). A hang or crash should generally never happen. The typical causes of a hang are:
- a timeout related property was set to 0 to explicitly indicate that an infinite timeout is desired,
- the hang is actually a hang within an event callback (i.e. it is a hang within the application code), or
- there is an internal problem (bug) in the Chilkat code that causes the hang.
void put_DefaultNtlmVersion(int newVal);
Selects the default NTLM protocol version to use for NTLM authentication for HTTP, POP3, IMAP, SMTP, and HTTP proxies. The default value is 2. This property may optionally be set to 1.
void put_DefaultUtf8(bool newVal);
Applies only to programming languages where each class has the Utf8 property, and where strings are passed and returned as multibyte (null-terminated sequences of bytes). This includes the multibyte C/C++ API, Perl, Python 2.* (not Python 3.*), Ruby, and PHP. This does not include Java, Objective-C, or Python 3.* as all strings in these languages are utf-8. This property has no effect in programming languages or APIs that return Unicode or strings as objects (such as .NET).
A Chilkat class's Utf8 property controls whether strings are returned as utf-8 or ANSI. It also controls how Chilkat is to interpret the bytes of passed-in arguments. It must be set to false if the application is passing ANSI strings (i.e. the byte representation is ANSI), and must be set to true if the application is passing string arguments using the utf-8 representation.
This global Utf8 property controls the default setting of the Utf8 property for all Chilkat objects. Thus it allows for an application to be entirely in "utf-8 mode" or "ANSI mode" without needing to explicity set the Utf8 property of every Chilkat object instance.
void put_DnsTimeToLive(int newVal);
If DNS caching is enabled, this is the time-to-live (in seconds) for a cached DNS lookup. A DNS lookup result older than this expiration time is discarded, and causes a new DNS lookup to occur. A value of 0 indicates an infinite time-to-live. The default value of this property is 0.top
void put_EnableDnsCaching(bool newVal);
Controls whether DNS domain lookups (to resolve to IP addresses) are cached in memory. The default value is false, meaning that DNS caching is disabled.top
const char *lastErrorHtml(void);
Provides information in HTML format about the last method/property called. If a method call returns a value indicating failure, or behaves unexpectedly, examine this property to get more information.top
const char *lastErrorText(void);
Provides information in plain-text format about the last method/property called. If a method call returns a value indicating failure, or behaves unexpectedly, examine this property to get more information.top
const char *lastErrorXml(void);
Provides information in XML format about the last method/property called. If a method call returns a value indicating failure, or behaves unexpectedly, examine this property to get more information.top
void put_LastMethodSuccess(bool newVal);
Indicate whether the last method call succeeded or failed. A value of true indicates success, a value of false indicates failure. This property is automatically set for method calls. It is not modified by property accesses. The property is automatically set to indicate success for the following types of method calls:
- Any method that returns a string.
- Any method returning a Chilkat object, binary bytes, or a date/time.
- Any method returning a standard boolean status value where success = true and failure = false.
- Any method returning an integer where failure is defined by a return value less than zero.
Note: Methods that do not fit the above requirements will always set this property equal to true. For example, a method that returns no value (such as a "void" in C++) will technically always succeed.top
void put_MaxThreads(int newVal);
The maximum number of thread pool threads. The default value is 100. The maximum value is 500. Note: Asynchronous worker threads are created on as needed up to the maximum.
void put_PreferIpv6(bool newVal);
If true, then use IPv6 over IPv4 when both are supported for a particular domain. The default value of this property is false, which will choose IPv4 over IPv6.
Note: Setting this property has the effect of also setting the default value of the PreferIpv6 property for other classes.top
const char *threadPoolLogPath(void);
void put_ThreadPoolLogPath(const char *ansiOrUtf8Str);
If set, indicates the path of a log file to be used by the thread pool thread and each of the pool worker threads for logging async activity. Chilkat always appends to the log file. If the log file already exists, then new information will be appended.
const char *uncommonOptions(void);
void put_UncommonOptions(const char *ansiOrUtf8Str);
This is a catch-all property to be used for uncommon needs. This property defaults to the empty string, and should typically remain empty.top
Indicates the unlocked status for the last call to UnlockBundle, or any UnlockComponent call. The possible values are:
- Not unlocked. (Still in locked state.)
- Unlocked with in fully-functional trial mode.
- Unlocked using a valid purchased unlock code.
Note: If UnlockComponent or UnlockBundle is called with a purchased unlock code, the UnlockStatus is correctly set to the value 2. This value is intentionally sticky. If a subsequent and redundant call to UnlockComponent (or UnlockBundle) happens, it is effectively a "No-Op" because the library is already unlocked. The UnlockStatus will not change.
If however, if the 1st call resulted in UnlockStatus = 1, and THEN the unlock method is called again with a purchased unlock code, the UnlockStatus should change from 1 to 2.top
void put_UsePkcsConstructedEncoding(bool newVal);
This property should typically be left at the default value of false. If set to true, then Chilkat will use a constructed ASN.1 encoding for PCKS7 data. (This is an internal implementation option that normally does not matter, and should not matter. Some PKCS7 receiving systems might be picky, and this option can be used to satisfy this requirement.)top
void put_Utf8(bool newVal);
When set to true, all "const char *" arguments are interpreted as utf-8 strings. If set to false (the default), then "const char *" arguments are interpreted as ANSI strings. Also, when set to true, and Chilkat method returning a "const char *" is returning the utf-8 representation. If set to false, all "const char *" return values are ANSI strings.top
void put_VerboseLogging(bool newVal);
If set to true, then the contents of LastErrorText (or LastErrorXml, or LastErrorHtml) may contain more verbose information. The default value is false. Verbose logging should only be used for debugging. The potentially large quantity of logged information may adversely affect peformance.top
void put_VerboseTls(bool newVal);
If set to true, then causes extremely verbose logging (in LastErrorText) all TLS connections in any Chilkat class. This property should only be used for troubleshooting TLS problems. The default value is false.
Note: This property only has effect on Chilkat objects not yet created. Set the property first, then instantiate the Chilkat object.top
const char *version(void);
Version of the component/library, such as "184.108.40.206"
Clears the global DNS cache.
Returns true for success, false for failure.top
Called to stop and finalize all threads in the thread pool, and causes the thread pool thread to exit.
The following behaviors exist in v220.127.116.11 and later:
- All remaining asynchronous tasks are automatically canceled.
- Restores the thread pool to it's pristine state where no background threads are running.
It is a good idea to call this method at the very end of a program, just before it exits. This is especially true for programs written in VBScript, VB6, FoxPro, and PowerBuilder.
Returns true for success, false for failure.top
Logs a line to the thread pool log file.
Returns true for success, false for failure.top
Unlocks the entire Chilkat API for all classes. This should be called once at the beginning of a program. Once unlocked, objects of any Chilkat class may be instantiated and used. To unlock in fully-functional 30-day trial mode, pass any string, such as "Hello", in bundleUnlockCode. If a license is purchased, then replace the "Hello" with the purchased unlock code.
After calling UnlockBundle once, the instance of the CkGlobal object may be discarded/deleted (assuming the programming language requires explicit deletes). Multiple calls to UnlockComponent are harmless. If the Chilkat API is already unlocked, the duplicate calls to UnlockBundle are no-ops.
Important: Unlocking sets a flag in memory to indicate the unlocked status. There are no licensing files, and there is no communication with any Chilkat servers. This means your application, script, etc. must call UnlockBundle once at the start each time it runs. The good thing is that your application can run on any computer -- there are no licensing files to worry about. Also: If an application forgets to call UnlockBundle, Chilkat will automatically unlock in trial mode, and this will eventually fail when the trial runs out. If you purchased a license, it is very important to make sure you call UnlockBundle with the purchased unlock code.
Returns true for success, false for failure.